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Steam News7 December 20196y ago

v.11 Update News

Hey Everyone, Earlier this year we decided to try and finish off the story/main missions with this next update.

Full notes

Full Collision Course update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone,

What changed

0 fixes2 additions1 change0 removals
  • Maps
  • Gameplay
  • Balance
changedEarlier this year we decided to try and finish off the story/main missions with this next update. We’re making good progress but it’s taking longer than expected to implement it, along with other additions and the map expansion.
addedTherefore, we’ve decided to shift gears a bit and wrap up some things we’ve been working on that are standalone (not directly connected to the story) and are close to completion. By doing this it should allow us to get a new release out in February.
addedMany of the things we discussed and showed off before will be included. A new very large area of the map will be available (larger than the last expansion) but not the entire final size quite yet. You’ll hear some music, player quips and many other new sounds. New small creatures, TRex redesign, items/gear and herding for all herbivores should all make it in. The update will also include tons of bug fixes, AI improvements, stamina system changes, expanded controller support and more.

Collision Course changes

changedEarlier this year we decided to try and finish off the story/main missions with this next update. We’re making good progress but it’s taking longer than expected to implement it, along with other additions and the map expansion.
addedTherefore, we’ve decided to shift gears a bit and wrap up some things we’ve been working on that are standalone (not directly connected to the story) and are close to completion. By doing this it should allow us to get a new release out in February.
addedMany of the things we discussed and showed off before will be included. A new very large area of the map will be available (larger than the last expansion) but not the entire final size quite yet. You’ll hear some music, player quips and many other new sounds. New small creatures, TRex redesign, items/gear and herding for all herbivores should all make it in. The update will also include tons of bug fixes, AI improvements, stamina system changes, expanded controller support and more.

Earlier this year we decided to try and finish off the story/main missions with this next update. We’re making good progress but it’s taking longer than expected to implement it, along with other additions and the map expansion.

Therefore, we’ve decided to shift gears a bit and wrap up some things we’ve been working on that are standalone (not directly connected to the story) and are close to completion. By doing this it should allow us to get a new release out in February.

One drawback to releasing like this is that our old missions will not be included since they are still undergoing a lot of changes. This means it will be sandbox only this time.

Many of the things we discussed and showed off before will be included. A new very large area of the map will be available (larger than the last expansion) but not the entire final size quite yet. You’ll hear some music, player quips and many other new sounds. New small creatures, TRex redesign, items/gear and herding for all herbivores should all make it in. The update will also include tons of bug fixes, AI improvements, stamina system changes, expanded controller support and more.

Thanks again for your patience on this release.

Source

Steam News / 7 December 2019

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