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Steam News13 May 20261mo ago

Small bugfix/balance update

Player satisfaction now tracks a fifth axis — School Fit — built from the team's grades on whatever the player actually cared about during recruiting (academics, atmosphere, coaching, proximity, etc.).

Full notes

Full College Basketball Manager update

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What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedPlayer satisfaction now tracks a fifth axis — School Fit — built from the team's grades on whatever the player actually cared about during recruiting (academics, atmosphere, coaching, proximity, etc.). Players who chose a school for those reasons stay content there even if playing time or money is tight. ChampionshipContender now feeds team-success expectations alongside Team Prestige, and every personality has a distinct mechanical fingerprint. * fixed bug where a player’s contract satisfaction was being used to show what the value was for contract satisfaction importance in the UI * reduced three point percentage chance to make across the board * fixed bug where a player’s pitch importance values were reset upon coming to campus * added possible fix for crash at season-end * adjusted starting star ratings for existing players on new legacy creation * reduced file sizes of player portraits and added more consistent texture cleanup to prevent out-of-memory crashes on low-end machines * added warning on main menu screen if the game determines that your save files are non-writable, with suggestions on how to fix * tightened expected-minutes cap so players tend to demand less minutes on the high-end * reduced lower-star recruits' obsession with contract money * slightly trimmed top-end ticket revenue * fixed issue with rotation not correctly showing total minutes * Fixed unrealistic draft declarations so projected-undrafted and late-second-round underclassmen now usually stay in school instead of declaring and going undrafted. * Toned down elite-shooter 3PT percentages * The team wins expectation now tracks regular season wins only (including non-conference tournaments), and is floored at the team's current wins so the projection can never display below the actual record. * very very slight re-balance of player overalls and recruit generation ratings (SF slightly stronger OVR, reduce PF, lower recruit overalls across the board). * Rebalanced the pro draft Big Board and college-to-pro rating conversion to reduce athleticism's outsized influence, giving guards and shooters fairer treatment alongside athletic bigs * Rebalanced the transfer portal — stickier upperclassmen and loyal personalities, larger playing-time pitch for portal entrants

College Basketball Manager changes

fixedPlayer satisfaction now tracks a fifth axis — School Fit — built from the team's grades on whatever the player actually cared about during recruiting (academics, atmosphere, coaching, proximity, etc.). Players who chose a school for those reasons stay content there even if playing time or money is tight. ChampionshipContender now feeds team-success expectations alongside Team Prestige, and every personality has a distinct mechanical fingerprint. * fixed bug where a player’s contract satisfaction was being used to show what the value was for contract satisfaction importance in the UI * reduced three point percentage chance to make across the board * fixed bug where a player’s pitch importance values were reset upon coming to campus * added possible fix for crash at season-end * adjusted starting star ratings for existing players on new legacy creation * reduced file sizes of player portraits and added more consistent texture cleanup to prevent out-of-memory crashes on low-end machines * added warning on main menu screen if the game determines that your save files are non-writable, with suggestions on how to fix * tightened expected-minutes cap so players tend to demand less minutes on the high-end * reduced lower-star recruits' obsession with contract money * slightly trimmed top-end ticket revenue * fixed issue with rotation not correctly showing total minutes * Fixed unrealistic draft declarations so projected-undrafted and late-second-round underclassmen now usually stay in school instead of declaring and going undrafted. * Toned down elite-shooter 3PT percentages * The team wins expectation now tracks regular season wins only (including non-conference tournaments), and is floored at the team's current wins so the projection can never display below the actual record. * very very slight re-balance of player overalls and recruit generation ratings (SF slightly stronger OVR, reduce PF, lower recruit overalls across the board). * Rebalanced the pro draft Big Board and college-to-pro rating conversion to reduce athleticism's outsized influence, giving guards and shooters fairer treatment alongside athletic bigs * Rebalanced the transfer portal — stickier upperclassmen and loyal personalities, larger playing-time pitch for portal entrants
  • Player satisfaction now tracks a fifth axis — School Fit — built from the team's grades on whatever the player actually cared about during recruiting (academics, atmosphere, coaching, proximity, etc.). Players who chose a school for those reasons stay content there even if playing time or money is tight. ChampionshipContender now feeds team-success expectations alongside Team Prestige, and every personality has a distinct mechanical fingerprint. * fixed bug where a player’s contract satisfaction was being used to show what the value was for contract satisfaction importance in the UI * reduced three point percentage chance to make across the board * fixed bug where a player’s pitch importance values were reset upon coming to campus * added possible fix for crash at season-end * adjusted starting star ratings for existing players on new legacy creation * reduced file sizes of player portraits and added more consistent texture cleanup to prevent out-of-memory crashes on low-end machines * added warning on main menu screen if the game determines that your save files are non-writable, with suggestions on how to fix * tightened expected-minutes cap so players tend to demand less minutes on the high-end * reduced lower-star recruits' obsession with contract money * slightly trimmed top-end ticket revenue * fixed issue with rotation not correctly showing total minutes * Fixed unrealistic draft declarations so projected-undrafted and late-second-round underclassmen now usually stay in school instead of declaring and going undrafted. * Toned down elite-shooter 3PT percentages * The team wins expectation now tracks regular season wins only (including non-conference tournaments), and is floored at the team's current wins so the projection can never display below the actual record. * very very slight re-balance of player overalls and recruit generation ratings (SF slightly stronger OVR, reduce PF, lower recruit overalls across the board). * Rebalanced the pro draft Big Board and college-to-pro rating conversion to reduce athleticism's outsized influence, giving guards and shooters fairer treatment alongside athletic bigs * Rebalanced the transfer portal — stickier upperclassmen and loyal personalities, larger playing-time pitch for portal entrants

Source

Steam News / 13 May 2026

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