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Steam News4 June 20261mo ago

0.7.16 - Quality of Life, Bug Fixes, and Balance Updates!

added remembered-tab system for popup navigation added data export from the legacy menu for all kinds of data Added new "School Fit" and "Max Interest" recruit scores (plus head-to-head "Lead" versions) that you can sor

Full notes

Full College Basketball Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes14 additions3 changes2 removals
  • Gameplay
  • Performance
  • Events
  • Balance
  • Fixes
  • UI and audio
addedadded remembered-tab system for popup navigation
addedadded data export from the legacy menu for all kinds of data
addedAdded new "School Fit" and "Max Interest" recruit scores (plus head-to-head "Lead" versions) that you can sort the recruit list by and see on each recruit row.
addedAdded the ability to set player practice choices within team templates, allowing you more customization in how players train
addedadded recruit fit score
addedcan now sort by fit score, fit score lead, maximum interest, and maximum interest lead

College Basketball Manager changes

addedadded remembered-tab system for popup navigation
addedadded data export from the legacy menu for all kinds of data
addedAdded new "School Fit" and "Max Interest" recruit scores (plus head-to-head "Lead" versions) that you can sort the recruit list by and see on each recruit row.
addedAdded the ability to set player practice choices within team templates, allowing you more customization in how players train
addedadded recruit fit score
  • added remembered-tab system for popup navigation

  • added data export from the legacy menu for all kinds of data

  • Added new "School Fit" and "Max Interest" recruit scores (plus head-to-head "Lead" versions) that you can sort the recruit list by and see on each recruit row.

  • Added the ability to set player practice choices within team templates, allowing you more customization in how players train

  • added recruit fit score

  • can now sort by fit score, fit score lead, maximum interest, and maximum interest lead

  • Players now expect slightly more playing time, with personality-driven types (Volatile, Competitive, Perfectionist, Driven, Confident) demanding more minutes than before.

  • Rebalanced the transfer portal — players now enter more frequently, with a heavier mix of playing-time and contract-driven transfers instead of being dominated by team-performance unhappiness.

  • Recruit generation now uses a right-skewed distribution — average recruits are slightly weaker and elite recruits are slightly stronger.

  • Fixed roster size cap leak where teams accumulated above the 15-player ceiling because walk-on freshmen were unconditionally protected from end-of-season cuts.

  • another balance to overall rating calculations (very small)

  • Fixed an issue where players in older save files all displayed jersey number 0 — they're now assigned realistic numbers when the save is loaded.

  • Fixed a crash that could occur when starting a new season for conferences with unbalanced or misconfigured divisions.

  • Fixed athletic director approval ratings that could corrupt past 100/255, and reworked program-development grading so steady programs are no longer perpetually rated as failing.

  • Capped player contract budgets at each school's revenue-sharing limit

  • slightly balance international recruits to favor going after them more

  • corrected team names so one of the team’s “Austin” becomes “Austin State”

  • Fixed reserved transfer-portal scholarships not being cleared when a user takes control of a previously AI-run team, which silently reduced that team's available scholarships.

  • Unemployed coaches now retire over time instead of lingering in the free-agent pool forever, with younger replacements keeping the hiring pool fresh.

  • Fixed Athletic Director "Program Development" approval that was permanently stuck near zero for nearly every team — it now fairly rewards maintaining or improving your program's standing.

  • Custom matrix rotations now start the game with your designed lineup at tip-off instead of waiting until the first dead ball.

  • fixed bug where game preview ratings on the radar chart would not show

  • fixed bug causing the conference selection to be reset anytime you change the award type in the awards screen

  • added ability to see player stats across the conference and country

  • fixed purpose/effectiveness text for recruiting actions

  • The interest-reduction recruiting skill now correctly unlocks actions inside the recruit popup (not just the quick-action list)

  • The questionnaire's low-interest message now shows the correct threshold (showed as 55, is 30 actually).

  • Junior college recruits are no longer generated as international players.

  • Recruiting-action coach skills (and the reputation-growth skill) now state their benefit applies to your coach only, so players don't assume the bonus is shared across the whole staff.

  • added offer scholarship/contract and official campus visit to quick action bar

  • Fixed a bug where increasing a scholarship offer to a recruit ignored the money already offered to that same player, blocking you from raising offers above your free contract budget.

  • fixed bug where scheduling home and home games could result in earning you money

  • add hotkey for adding/removing from board (space bar)

  • add a checklist for “you have a coaching vacancy to fill”

  • Fixed a crash that could occur when starting a new season if a conference was set to two divisions but didn't have enough teams assigned to each division.

  • International recruits now ignore proximity-to-home, commit more readily, and are actively recruited by AI teams

  • added net rating rank and coach’s rank to each stats page

  • can now see other team’s recruiting classes within recruiting ranks and their team page

  • fixed bug allowing recruits to be at a lower height than allowed for the position

  • added games played stat to pro players

  • Pro player stats now spread realistically — star players post bigger scoring/rebounding/shot-blocking lines instead of every rotation player landing near the team average.

  • added a button to the top of recruiting ranks that lists your team’s rank and if you click it, it will auto-scroll to your team’s place

  • Auto-built practice plans now correctly use the tournament-week template for the conference tournament week(s) instead of treating them as off weeks.

  • fixed bug that allowed the user to overspend their recruiting budget when a player’s expected contract was higher than the available budget

  • fixed a bug that prevented an overwrite on a team practice template when editing from a weekly practice interface

  • made board rank combo box more readable by making it a darker background

  • staff positions budgeted amount no longer limited by the suggested budget

  • Recruits now feel extra wanted when your program is the first to offer them a scholarship/contract, giving a bonus to their interest in you.

  • can filter recruiting class ranks by conference

Source

Steam News / 4 June 2026

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