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Steam News25 March 20263mo ago

0.7.10 Update!

added new recruit filter that allows to set minimum player ratings for each type of rating to search for each recruit adjusted functionality for the rotation to help prevent players from consistently exceeding their ass

Full notes

Full College Basketball Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes8 additions11 changes2 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
addedadded new recruit filter that allows to set minimum player ratings for each type of rating to search for each recruit
changedadjusted functionality for the rotation to help prevent players from consistently exceeding their assigned rotation minutes.
removedremoved some possibilities for infinite loops causing rotation freezes
addedupdated the height values for starting players for each legacy to prevent SF, PF, and C from being too short. This won't affect existing legacies, just when you start new legacies.
fixedfixed bug that didn't flip home/away for Home and Home contracts
fixedfixed bug that prevented recruiting/contract budget from increasing when you are running a total budget surplus

College Basketball Manager changes

addedadded new recruit filter that allows to set minimum player ratings for each type of rating to search for each recruit
changedadjusted functionality for the rotation to help prevent players from consistently exceeding their assigned rotation minutes.
removedremoved some possibilities for infinite loops causing rotation freezes
addedupdated the height values for starting players for each legacy to prevent SF, PF, and C from being too short. This won't affect existing legacies, just when you start new legacies.
fixedfixed bug that didn't flip home/away for Home and Home contracts
  • added new recruit filter that allows to set minimum player ratings for each type of rating to search for each recruit

  • adjusted functionality for the rotation to help prevent players from consistently exceeding their assigned rotation minutes.

  • removed some possibilities for infinite loops causing rotation freezes

  • updated the height values for starting players for each legacy to prevent SF, PF, and C from being too short. This won't affect existing legacies, just when you start new legacies.

  • fixed bug that didn't flip home/away for Home and Home contracts

  • fixed bug that prevented recruiting/contract budget from increasing when you are running a total budget surplus

  • added a couple hard exclusions for personalities on the extreme end of work ethic (so a driven player won't have terrible work ethic, and a complacent player won't have great work ethic)

  • fixed bug that disallowed substitutions during game management when there is a fouled out player

  • fixed UI display bug in rotation when swapping out the C position

  • fixed bug with checklist notification for possible job openings

  • added finances overview to each team’s popup

  • if your finances are in a surplus, your team is likely to receive budget increases for contracts, recruiting, and staff

  • if you are in a surplus and haven’t opted into revenue share (player contracts), you have a chance for your program to opt in and get player contracts

  • Fan support ratings now decay more aggressively during the offseason (stronger base decay, win-percentage penalties for losing records, and prestige-anchored mean reversion), postseason results directly impact fan ratings (from -1 for missing the tournament up to +8 for a championship), and the win/loss weekly swings are better balanced to prevent indefinite upward drift.

  • rebalanced boosters’ donation amounts

  • Fixed away/neutral game attendance flooring at 0 by enforcing a minimum of 75 attendees, and prevented hardcore fan base from fully eroding by adding a floor of 2 to fan rating decay

  • Steepened the TV deal revenue curve so Power 5 conferences retain most of the TV money while mid-major and low-major schools receive reduced payouts.

  • fixed UI issue with staff management screen showing a position as offered when it hasn’t been

  • slightly adjusted hiring logic when doing an internal promotion - more likely to be accepted now

  • added a “projected” ticket sales to the finance overview screen

  • rebalanced fan support - previously it was too easy to get to an A+ rating if you were even mediocre. Slightly more difficult to build fan support now

  • adjusted calculation for yearly recruiting budget. Previously it was too harsh on small programs

  • added tooltip descriptions to each line item in the finance overview screen

  • fixed an issue that was applying the shooting close rating to mid-range shots and the shooting mid rating to close-range shots

  • Updated player rating tooltips for Offensive Awareness, Defensive Awareness, Athleticism, Free Throw Shooting, and Ballhandling to more accurately describe their in-game mechanical effects.

  • updated tooltips for the gameplan screen

  • Rebalanced player contract satisfaction expectations — freshmen and new arrivals are now anchored to their accepted contract value, with expectations gradually changing as they get further away from the initial contract signing. Added absolute gap dampening to contract satisfaction — small dollar shortfalls no longer tank morale even when the ratio looks unfavorable.

  • Playing time satisfaction now rewards players who exceed their expected minutes and is more forgiving for small minute shortfalls; high-pace teams have reduced playing time expectations (softened by player stamina) so players aren't unreasonably unhappy.

  • updated staff role tooltips to more accurately represent their actual mechanical impact in-game

  • Added budget health as a factor in staff position approval — the athletic director now considers both how much free room is in the staff budget and the program's overall financial stance when deciding whether to approve new positions.

  • fixed bug related to transfer not giving scholarship back

  • Individual success satisfaction now requires meaningful playing time before penalizing players — small sample sizes no longer produce misleading grades

Source

Steam News / 25 March 2026

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