Cole Hunter: Payback has a fresh demo update live, packed with all the gameplay improvements we’ve been working on over the last few months.
Full notes
Full Cole Hunter: Payback update
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What changed
0 fixes2 additions2 changes0 removals
Maps
Gameplay
UI and audio
changedCole Hunter: Payback has a fresh demo update live, packed with all the gameplay improvements we’ve been working on over the last few months. This build is equivalent to our recent Bullet Fest demo, but set on Planet RENENDRA as the playable map, so you can dive straight into the latest version of the game’s action.
addedThe big new addition is the new Auto-Fire mode . The first time you play, you can choose Auto-Fire, and you can always switch it on or off later from the game settings. With Auto-Fire enabled, your ship handles shooting automatically so you can focus on navigating, positioning, and dodging enemies and projectiles.
changedEnergy cores/orbs still matter just as much: you’ll need to hold your selected button to attract them so you can level up and power your build. This keeps the core risk–reward loop intact while lowering the input complexity for players who want to concentrate on movement and tactical choices.
addedJump into the updated demo on Planet RENENDRA, try the new Auto-Fire mode, and let us know how it feels, your feedback will help shape the final release.
Cole Hunter: Payback changes
changedCole Hunter: Payback has a fresh demo update live, packed with all the gameplay improvements we’ve been working on over the last few months. This build is equivalent to our recent Bullet Fest demo, but set on Planet RENENDRA as the playable map, so you can dive straight into the latest version of the game’s action.
addedThe big new addition is the new Auto-Fire mode . The first time you play, you can choose Auto-Fire, and you can always switch it on or off later from the game settings. With Auto-Fire enabled, your ship handles shooting automatically so you can focus on navigating, positioning, and dodging enemies and projectiles.
changedEnergy cores/orbs still matter just as much: you’ll need to hold your selected button to attract them so you can level up and power your build. This keeps the core risk–reward loop intact while lowering the input complexity for players who want to concentrate on movement and tactical choices.
addedJump into the updated demo on Planet RENENDRA, try the new Auto-Fire mode, and let us know how it feels, your feedback will help shape the final release.
Cole Hunter: Payback has a fresh demo update live, packed with all the gameplay improvements we’ve been working on over the last few months. This build is equivalent to our recent Bullet Fest demo, but set on Planet RENENDRA as the playable map, so you can dive straight into the latest version of the game’s action.
The big new addition is the new Auto-Fire mode. The first time you play, you can choose Auto-Fire, and you can always switch it on or off later from the game settings. With Auto-Fire enabled, your ship handles shooting automatically so you can focus on navigating, positioning, and dodging enemies and projectiles.
Energy cores/orbs still matter just as much: you’ll need to hold your selected button to attract them so you can level up and power your build. This keeps the core risk–reward loop intact while lowering the input complexity for players who want to concentrate on movement and tactical choices.
If you prefer the original feel, the classic “hold-to-fire” option is still there and fully supported. Swap between Auto-Fire and hold-to-fire whenever you like and find the control style that best fits your playstyle.
Jump into the updated demo on Planet RENENDRA, try the new Auto-Fire mode, and let us know how it feels, your feedback will help shape the final release.