Full notes
Full Cole Hunter: Payback update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Cole Hunter: Payback changes
Hi everyone,
We’re getting ready to run a new playtest in the coming weeks, and we wanted to give you a heads-up.
This playtest will let you try everything we’ve been working on since the summer, including:
New weapons and combat options
New environments to fight through
New enemy types with fresh patterns and challenges
A full progression system that ties runs together and rewards long-term play
This won’t be a long-term test — access will be limited in time, and the goal is to gather focused feedback on how all these systems come together now that the game has grown significantly.
We’re currently closing the final details (timing, access, scope), and we’ll share more concrete information very soon, including how to participate.
As always, thank you for following the project and helping us shape Cole Hunter: Payback. Your feedback has already influenced the game in meaningful ways, and this next playtest is an important milestone for us.
More soon. The Cole Hunter: Payback team
Source
Changelog.gg summarizes and formats this update. How we read updates.
