In this update5
Full notes
Full Cold Sweat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Gameplay
- Balance
- Store
- Fixes
Cold Sweat changes
❗QUICK PSA❗
I'm aware of the crashes that sometimes occur when loading into a raid and I apologize for that happening. While I haven't identified the exact issue yet, I've taken steps to help identify where the problem might be. In order to gather this information, it requires the game to crash and then be re-opened for the game to send me the crash report.
🚨 If your game crashes, please re-open the game in order to automatically send a crash report 🚨
After re-opening the game, you can either keep playing as normal at that point or simply quit the game from the main title screen. I appreciate your patience while I gather more information on this!
💬 DISCORD 💬
Please continue to send reports and feedback via the Discord or through Steam forums. I'd love to hear from you!
PATCH NOTES - v0.4.3
🎮 GAMEPLAY 🎮
Added a viewable map that you can open in raid. It shows your position as well as any compass markers directly on the map. Press "M" by default to open it while in raid. Clicking on the map will place a Custom Waypoint on the map and on your compass. Clicking the Custom Waypoint again will remove it
Increased number of zombies a Screamer can spawn by +2
Increased the amount of zombies that can spawn together near the player
Rebalanced zombie stats to slightly increase their HP as well as movement speed for some variants
Added new Gym base module upgrade: Inventory Slots. Increases your max inventory slots by +1
Adjusted some items for key barters from traders
Lowered Movement Speed Buff on the Caffeine Stim from 20% to 10%. Now with armor and backpack changes that affect movement speed, this should help balance things out a little
Increased Token cost to add a map modifier from 25 to 50
Increased base item token prices to make Vending Machine items slightly more expensive to purchase
Slightly decreased the amount of tokens earned from turning in uncommon and rare bounties
Removed the following lootable objects and replaced them with their similar counterparts:
Electronics Crate replaced with Electronics Box
Small Toolbox replaced with Toolbox
Small Medical Bag replaced with Medical Bag
Large Ammo Box replaced with Ammo Box
- DEV NOTEThese lootable objects were so similar in what they contained that they have been removed to simplify the loot pool. For example, there's no point in having an electronics crate and an electronics box when they both contain the same electronic items. This change will help simplify looting
Adjusted all armor's max durability stat to be based on rarity. Some armor's get nerfed from this change, but most are now buffed and can take more damage before needing to be repaired
Common: 100
Uncommon: 200
Rare: 300
Very Rare: 400
Legendary: 500
Increased Max Durability for the following gun types:
Marksman Rifles from 150 to 250
Snipers from 100 to 150
Assault Rifles from 750 to 1000
SMG's from 750 to 1000
🔵 OTHER 🔵
Added tutorial screen for how to manually track items. It pops up after unlocking Doc
Added automated crash reports if the game crashes. Simply start up the game again and I'll receive a crash notification with logs via Discord. I've seen several reports of the game crashing when starting a raid so this should help me track down the issue
🐞 BUG FIXES 🐞
Fixed an issue where scrapping items in your hotbar would delete them if your inventory was full
Fixed some missing collisions on bathroom stalls in Cheap-O Mart and the Burger Joint
Fixed some doors in the medical centers that were being visually hidden even though the player had clear line of sight of the doors
Fixed an issue where waypoints on the compass would get offset and not line up with the objects they point you towards. If you still see this issue, please report it in the comments or in the Discord bug reports channel
Fixed an issue causing stamina regeneration to be set to 0 if you died while under the effects of a Caffeine Stim
Fixed an issue where the Gunshot Volume setting would not be applied to guns when switching to them
Fixed enemy spawn logic to help prevent spawning under hills and underground
🙏 THANK YOU 🙏
Thanks for all the feedback so far and for playing the demo! I appreciate everyone's help and am looking forward to sharing more about the game in the near future.
-RonMkDon
Source
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