In this update3
Full notes
Full Cold Sweat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Maps
- Fixes
- UI and audio
Cold Sweat changes
THANK YOU
Thank you to everyone who has tried out the demo so far! I've got a beefy update that fixes a lot of bugs and rebalances the game.
See anything missing or have other suggestions? Let me know what you think here or over in the Discord.
PATCH NOTES
🎮 GAMEPLAY 🎮
Reduced Aim Sway to make all weapons (especially long range scopes) easier to aim and land shots with
Added Full Screen Scope option to increase performance when using sights that have magnification (i.e. Sniper scopes)
Decreased all ammo weight by about 50%
Reduced weight of all guns to make it easier to carry them in your inventory
Reduced the weight of all weapon attachments by 50% to make overall gun weight more manageable
Reduced weight of most armors by 1
Reduced weight of various items to make things generally lighter
Increased max durability on all guns except for Snipers to make weapons last longer before needing to repair them
Increased all armor durability by about 50%
Increased Carry Weight upgrade in the Gym from +1.5 to +2
Increased all backpack carry capacity based on rarity. Common +1, Uncommon +2, Rare +3, Very Rare +4, Legendary +5
Reworked Ergonomics values for all weapons, attachments, armor, and backpacks to make more noticeable differences between weapon types and equipment that alter Ergonomics
Slightly lowered enemy scaling per Danger Level
Increased all key stack sizes from 1 to 10
Increased Money stack size from 50,000 to 100,000
Increased most ammo stack sizes
Decreased lootable container spawn chance so loot per area isn't so plentiful. This lead to a lot of players getting full or over encumbered after the first area they looted, so hopefully this will help players move around the map more before being full
Money can no longer be sold to Traders. (Before this change, selling money essentially just added it to your stash and didn't ever increase your total money. This is because the total amount of money displayed in the inventory screen already accounts for money in your inventory slots and your stash. Selling the money item to have money deposited into your stash seems silly so that's why this change was made. You can just move any money you have to your stash as usual just like any other item)
🔵 OTHER 🔵
Changed item name from "Sample Scrap" to "Zombie Scrap" for clarity on how to acquire it
Added a music sting when completing a raid based on whether you lived or died
🐞 BUG FIXES 🐞
Fixed a money duplication bug when selling money with increased Item Sell Price setting (you can no longer sell Money anyway but this has been resolved either way)
Fixed a bug causing enemy survivors to deal more damage than intended when at higher Danger Levels
Fixed a bug causing zombies to not have their vision distance reduced during the Night modifier
Fixed an issue where quick removing an attachment to your stash when you have no available stash spaces caused the attachment to be lost. It now properly keeps the attachment on the gun
Fixed an issue where crouch controls became inverted if the player released the crouch key while under an object. This only happened when "Toggle Crouch" setting was off but it is now resolved
Fixed an issue causing items from the tutorial to carry over into a new game
Fixed a shader issue that prevented fog from appearing in raid when the Heavy Fog map modifier was active
Fixed a bug that allowed stacking items higher than their max stack size
Fixed a visual bug with item token prices when manually tracking vending machine items
Fixed a visual bug that reset weight and value text of a barter item if you clicked it twice
Fixed an issue with item descriptions not being updated right away when changing languages
Fixed an issue where some player actions were still able to be taken while the game was paused
Fixed translation issue for the crafting workbench's interact message
Fixed a visual issue where Trader trust level was not updated when completing a quest even though the actual Trust value was correctly updated
Added a few missing translations
Source
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