In this update4
Full notes
Full Cold Sweat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Compatibility
- Gameplay
- Balance
- UI and audio
- Events
Cold Sweat changes
DEMO ANNOUNCEMENT
I'm excited to share that the public Cold Sweat demo will be released in 2 weeks!
When: July 2nd 2026 - 10:00am CDT
DISCORD
Please join the official Cold Sweat Discord server to create bug reports, leave feedback, help with translations, and chat about the game: https://discord.gg/vaXUgFkSaT
PLEASE WISHLIST COLD SWEAT
Be sure to Wishlist the game so you are notified when the demo is released!
Similar to the beta tests, the demo will be limited to one map, three traders (two of which can be leveled up to level 2), a handful of base modules and module upgrades, and the beginning missions for the first two traders Ron and Doc.
The full game will include more maps, more weapons, more traders, full trader and base module progression, new enemies and bosses, more missions, new world events, and much more. Stay tuned for more info in the future!
WHAT'S NEW?
NEW TRADER - SARGE
Sarge specializes in weapon attachments and long range weapons. Unlock him during Ron's quest line to help kit out your guns.
MORE FIREPOWER
Added 9 New Weapons (Top to bottom, left to right):
Heatstroke - A Rare pistol with an aggressive burst fire mode
PK-14 - A Common SMG
Defender - An Uncommon compact SMG
N4 - A Common Assault Rifle
C63G - An Uncommon Assault Rifle
Jaguar - A Common Marksman Rifle
Boomstick - An Uncommon Shotgun with low ammo capacity but very fast cycle rate
Aftershock - A Rare Shotgun with a higher-than-average cycle rate
Iron Claw - A Common Sniper
LANGUAGE SUPPORT
Added localization support for the following languages:
Spanish (Español)
Portuguese (Brazilian) (Português Brasileiro)
Japanese (日本語)
Simplified Chinese (简体中文)
Russian (Русский)
French (Français)
German (Deutsch)
PATCH NOTES 0.3.0 (CONTINUED)
Added Farsight Scope (Common DMR / Sniper Scope)
Removed Ron's early "Carpenter By Trade" quest. The Workbench is now unlocked after Ron's initial "Pest Control" quest to streamline early progression
Added higher-end barters on all traders that use Data Cards (Data Cards are acquired through in-raid events like Powered Crates, Locked Containers, and High Value Targets)
Rebalanced all base modules and base module upgrades to be cheaper and easier to acquire overall
Rebalanced difficulty presets to make Normal difficulty slightly easier
Slightly decreased player Energy and Thirst reduction rate so its less punishing
Slightly increased base player movement speed and stamina regeneration rate to make traversing large distances take less time
Rebalanced all weapon recoil values to make them all generally have lower recoil
Reduced all weapons' movement sway while aiming down sights so you are more accurate overall while moving. This is still affected by your Ergonomics stat and will be further reduced the more Ergonomics you have
Improved enemy survivor's shooting accuracy when they are fighting other AI enemies to prevent missing point blank shots on zombies. Before this change, enemy survivors often died to the first zombie they encountered, so this should help mitigate that
Changed Bleed logic to deal a percentage of your HP over time instead of draining your HP indefinitely. The Bleed will expire after 30 seconds or when treated with proper medical items
Increased amount of Energy and Thirst all food items give by +5
Source
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