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Steam News23 April 20262mo ago

Systems Update: Building, Drones & Persistence

Hello Cold Responders! Our team is working hard to deliver the remaining core game loop components and we are excited to share our latest progress with you.

Full notes

Full Cold Response update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Cold Responders!

What changed

7 fixes10 additions20 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Server
  • Maps
  • Balance
changedWorkbench reworked for crafting stations, hybrid storage, preparations for crafting in inventory.
addedItems can now declare a separate visual for placed vs held state.
fixedFixed missing base building assets in the shipping build.
addedDrone added to vendors.
changedPair/Unpair and Take Control sound hooks.
fixedFixed head scale changing and visor toggle bugs.

Our team is working hard to deliver the remaining core game loop components and we are excited to share our latest progress with you.

Base Building and Crafting

  • Foundation of the base building and crafting system is in. Place plotpoles, build structures, doors with codelocks, and 7 day upkeep/decay on unmaintained claims.

  • Items placed inside a claim now serialize correctly.

  • Workbench reworked for crafting stations, hybrid storage, preparations for crafting in inventory.

Items can now declare a separate visual for placed vs held state.

  • Fixed missing base building assets in the shipping build.

Drone System V2

  • Full rework. No more possession: press Mouse 2 to toggle input between you and the drone, and drop your drone from the hotbar to deploy.

  • Goggles feed now runs through the visor.

  • Drone added to vendors.

  • Pair/Unpair and Take Control sound hooks.

  • Fixed head scale changing and visor toggle bugs.

  • Groundwork for Betaflight style drone tuning (widgets and control flow landed; UI polish coming).

Melee Weapons

  • New melee combat: server authoritative, multi point swept traces, multi hit per swing with unique target dedupe.

  • New fire axe mesh thanks Skald

  • Several melee bugs fixed.

Vendors and Safe Zones

  • Vendor NPCs and commerce live in the first safe zone on the alpha map.

  • Flea Market style UI added.

  • Per vendor JSON config and per item categories/subcategories drive what each vendor accepts and sells.

  • Implement currency items.

Player Corpse Persistence

  • When you die, your corpse and its loot now persist in the world for up to 7 days.

  • Fixed an issue where items were sometimes left stuck on corpses.

  • Durability drains on the world corpse over time.

Audio

  • Per item audio effect chain overrides: different gear changes how the world sounds around you (muffled helmets, etc.).

  • Ongoing audio pass from Iram across the board.

  • Wind sound effects when driving a bike fast in first person.

Map and World

  • More neighborhoods blocked out on the alpha map.

  • More road splines placed and connected, foliage rebuilt, alpha map landscape material updates.

  • Spawn templates for item spawners.

UI

  • Big consistency pass across inventory, menus, fonts, and widgets.

  • Attribute and regen icons added.

  • UI material lab functions for cleaner styling.

  • Settings panel bug fixed (buttons going dead on second open).

Quality of Life and Tech

  • Vehicle Save Manager: vehicles now persist properly.

  • Playtime counters fixed.

  • Icons regenerated for new items, more placeholder items added.

  • GPS integration finished.

  • Character shader effects started.

  • OSM road import tool for generating splines from real world map data.

  • Shipping build logs enabled to make reporting bugs easier.

  • AudioGameplayVolume plugin enabled.

  • Performancestat counters added for the most expensive systems so we can keep the frame time honest.

Voice Chat and Multiplayer

  • Voice chat and multiplayer stability fixes merged.

Bots / AI

  • Fix bots spinning out of control in some situations.

  • Improve AI ballistic prediction and impact point calculation for moving targets

Stay tuned for more updates!

Source

Steam News / 23 April 2026

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