Full notes
Full Cold Response update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
- Server
changedThis is the first in a series of monthly updates on what we have been working on for the game. Key take way is obviously that we managed to squeeze 8 players into a p2p game, without any noticeable stress on the network traffic. Looking good for the future and larger amount of players!
Cold Response changes
changedThis is the first in a series of monthly updates on what we have been working on for the game. Key take way is obviously that we managed to squeeze 8 players into a p2p game, without any noticeable stress on the network traffic. Looking good for the future and larger amount of players!
This is the first in a series of monthly updates on what we have been working on for the game. Key take way is obviously that we managed to squeeze 8 players into a p2p game, without any noticeable stress on the network traffic. Looking good for the future and larger amount of players!
Player Characters
p2p MP/Coop
pathfinding updates and more!
In addition to this there is a bunch of laser visualising of the ballistics system.
Source
Changelog.gg summarizes and formats this update. How we read updates.
