Full notes
Full Cold Bed on Route update
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What changed
- Gameplay
- UI and audio
- Fixes
- Events
- Store
Cold Bed on Route changes
Cold Bed on Route has been updated to v3.07.
The main changes include (likely) fixes for button overlap issues on ultra-wide displays and improvements related to BGM behavior.
Update Details:
Fixed an issue where the arrow buttons on the bottom tabs would sometimes overlap with other buttons on ultra-wide displays.
Fixed a bug where the BGM would disappear after switching away from the game screen while it was playing, and then returning.
Increased the scroll speed of the action option bonuses display (affected by status or items) during planetary actions by 10x, which was unintentionally left unchanged in the previous update.
Fixed a slight delay that could occur in the start of audio during the opening scene after the intro jingle and tutorial end.
Changed how the DLC materials collection is recognized: recognition now occurs when pressing the DLC button, not at game start.
Regarding BGM behavior:
Normal operation of ship interior BGM after BGM-related events (including the backlog) ends is as follows:
Full volume loop once
-> 20% volume loop once
-> Switches to ambient sounds
On planets, BGM plays for one loop before transitioning to ambient sounds. It will resume in the morning.
About DLC:
The system has been modified so that DLC recognition can now occur at any time, not just at game start.
However, whether DLC downloads during gameplay depends on how Steam handles it. Therefore, we can't guarantee that purchasing the materials collection during gameplay will make it immediately accessible.
Currently, there are still a few bugs and areas we'd like to improve. Notably, a major remaining issue involves processing errors when carrying certain containers (mainly beds?) across loops. We aim to address this as soon as possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
