What changed
1 fix4 additions1 change0 removals
fixedFixed a bug where actions in the Side Story wouldn't execute properly, causing the game to softlock.
addedIn our previous v3.25 update in early March, we added a control guide image. Because it was a minor update, we let our guard down and failed to run a comprehensive check on the whole system.
changedAs it turns out, the Unity version had changed during that process. This caused some object assignments to unbind, which meant taking specific actions in the Side Story would fail to execute properly, preventing further game progress.
addedAdded hint dialogue to the final battle of the Side Story.
addedWhile fixing the bug above, we realized that the gameplay itself might still feel a bit confusing (a "what am I even supposed to do?" kind of situation). To help follow up on this, we’ve added some hint dialogue.
addedThat said, it's not something you'll see under normal circumstances. It triggers after losing the final battle two or more times, replacing the standard defeat dialogue. Each subsequent loss will reveal a new hint, cycling through a loop that returns to the standard defeat dialogue on the fifth loss.
Cold Bed on Route changes
fixedFixed a bug where actions in the Side Story wouldn't execute properly, causing the game to softlock.
addedIn our previous v3.25 update in early March, we added a control guide image. Because it was a minor update, we let our guard down and failed to run a comprehensive check on the whole system.
changedAs it turns out, the Unity version had changed during that process. This caused some object assignments to unbind, which meant taking specific actions in the Side Story would fail to execute properly, preventing further game progress.
addedAdded hint dialogue to the final battle of the Side Story.
addedWhile fixing the bug above, we realized that the gameplay itself might still feel a bit confusing (a "what am I even supposed to do?" kind of situation). To help follow up on this, we’ve added some hint dialogue.
Update v3.26 is now live.
This update addresses the following two points:
Fixed a bug where actions in the Side Story wouldn't execute properly, causing the game to softlock.
In our previous v3.25 update in early March, we added a control guide image. Because it was a minor update, we let our guard down and failed to run a comprehensive check on the whole system.
As it turns out, the Unity version had changed during that process. This caused some object assignments to unbind, which meant taking specific actions in the Side Story would fail to execute properly, preventing further game progress.
We sincerely apologize for the inconvenience. If you were unable to complete the Side Story in v3.25 due to this issue, please give it another try with this v3.26 update.
Added hint dialogue to the final battle of the Side Story.
While fixing the bug above, we realized that the gameplay itself might still feel a bit confusing (a "what am I even supposed to do?" kind of situation). To help follow up on this, we’ve added some hint dialogue.
That said, it's not something you'll see under normal circumstances. It triggers after losing the final battle two or more times, replacing the standard defeat dialogue. Each subsequent loss will reveal a new hint, cycling through a loop that returns to the standard defeat dialogue on the fifth loss.
Additionally, we have made minor text adjustments throughout the game.