Full notes
Full CoffeeBiz Tycoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
- Server
CoffeeBiz Tycoon changes
Some minor bug fixes and updates on the test branch version:
Kiosk marketing panels empty or "obj" labels instead of data numbers fixed.
Customers' typical routes now depend on customer types.
Competitor pricing, profit, and attractiveness are rebalanced.
Some new details in the first location were added.
Sprites order logic changed (still not working 100% as needed)
"Next day" speed in 100+ days game increased
Charts scale bug fixed
Objects placement grid invisibility bug fixed
Rotated kiosk line crowding bug fixed
Some competitor line stuck bug reasons removed (not all, sometimes it still can happen)
That's it! New version uploaded to the test branch. As a reminder - there is Discord server https://discord.gg/xEpqx6M - you can join or write a direct message to the developer.
Source
Changelog.gg summarizes and formats this update. How we read updates.
