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Steam News27 November 20205y ago

Alpha 5 update live!

Hi there! I just uploaded Alpha 5.2 version of the CoffeeBiz Tycoon. Key new features of the version: Ingredients system updated Kiosks rotation New zoning system with raytracing visibility Kiosk assistants system chang

Full notes

Full CoffeeBiz Tycoon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes5 additions9 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
addedKey new features of the version:
changedIngredients system updated
addedNew zoning system with raytracing visibility
changedUI improvements
addedNew Location limits
fixedKiosk marketing panels empty or "obj" labels instead of data numbers fixed.

CoffeeBiz Tycoon changes

addedKey new features of the version:
changedIngredients system updated
addedNew zoning system with raytracing visibility
changedUI improvements
addedNew Location limits

Hi there!

I just uploaded Alpha 5.2 version of the CoffeeBiz Tycoon.

Key new features of the version:

  • Ingredients system updated

  • Kiosks rotation

  • New zoning system with raytracing visibility

  • Kiosk assistants system changes

  • UI improvements

  • New Location limits

Bugfixes

  • Kiosk marketing panels empty or "obj" labels instead of data numbers fixed.

  • Customers' typical routes now depend on customer types.

  • Competitor pricing, profit, and attractiveness are rebalanced.

  • Some new details in the first location were added.

  • Sprites order logic changed (still not working 100% as needed)

  • "Next day" speed in 100+ days game increased

  • Charts scale bug fixed

  • Objects placement grid invisibility bug fixed

  • Rotated kiosk line crowding bug fixed

  • Some competitor line stuck bug reasons removed (not all, sometimes it still can happen)

  • Kiosk problems visualized in UI

  • A kiosk that placed on location but can't brew coffee marked

  • Details of clients type panel can be opened from client panel

  • Time shifts bug fixed

  • District kiosk market chares graphs redesigned

  • Some kiosk zone visualization z-fight problems fixed

  • The client decides the preferred kiosk algorithm changed

  • The client remembering kiosk algorithm changed

  • Tree overlay objects bug fixed

  • M-size kiosk grid placement fixed

  • Kiosk can be placed and rotated at the same place it located

  • Worker can't get ill before 5th day of employment

  • Business owner cant get ill

  • Kiosk relocation button bug fixed

  • Work-in-progress M-size kiosk 2d graphics bug fixed

  • M-size kiosk collision box fixed

  • Vandalise operation money bug fixed

  • NPC navigation of M-size kiosk fixed

  • Competitor market size bug fixed

  • Messages design changed

Source

Steam News / 27 November 2020

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