Full notes
Full CoffeeBiz Tycoon update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
CoffeeBiz Tycoon changes
Hi there!
I just uploaded Alpha 5.2 version of the CoffeeBiz Tycoon.
Key new features of the version:
Ingredients system updated
Kiosks rotation
New zoning system with raytracing visibility
Kiosk assistants system changes
UI improvements
New Location limits
Bugfixes
Kiosk marketing panels empty or "obj" labels instead of data numbers fixed.
Customers' typical routes now depend on customer types.
Competitor pricing, profit, and attractiveness are rebalanced.
Some new details in the first location were added.
Sprites order logic changed (still not working 100% as needed)
"Next day" speed in 100+ days game increased
Charts scale bug fixed
Objects placement grid invisibility bug fixed
Rotated kiosk line crowding bug fixed
Some competitor line stuck bug reasons removed (not all, sometimes it still can happen)
Kiosk problems visualized in UI
A kiosk that placed on location but can't brew coffee marked
Details of clients type panel can be opened from client panel
Time shifts bug fixed
District kiosk market chares graphs redesigned
Some kiosk zone visualization z-fight problems fixed
The client decides the preferred kiosk algorithm changed
The client remembering kiosk algorithm changed
Tree overlay objects bug fixed
M-size kiosk grid placement fixed
Kiosk can be placed and rotated at the same place it located
Worker can't get ill before 5th day of employment
Business owner cant get ill
Kiosk relocation button bug fixed
Work-in-progress M-size kiosk 2d graphics bug fixed
M-size kiosk collision box fixed
Vandalise operation money bug fixed
NPC navigation of M-size kiosk fixed
Competitor market size bug fixed
Messages design changed
Source
Changelog.gg summarizes and formats this update. How we read updates.
