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Steam News22 March 20197y ago

Alpha2 is Live!

Hello. After two months from the last update (thank you for your patience), I am excited to announce the Aplha2 update for CoffeeBiz.

Full notes

Full CoffeeBiz Tycoon update

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Repeated intro

Hello. After two months from the last update (thank you for your patience), I am excited to announce the Aplha2 update for CoffeeBiz.

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Balance
addedKey new featuresNew locations – two new locations to run a coffee business – industrial with blue-collar customer type and neighborhood with an extremely good attitude to coffee business.
addedKey new featuresUpdated marketing – new customer decision making AI for more realistic demand simulation. Poor/casual/rich customers stratification implemented. Different districts have different customer types and different hours/days of traffic.
changedKey new featuresUpdated workers – energy, performance, and mood reworked. New “stamina” skill implemented. A company employee is the main business resource. Now you need to monitor and influence their performance and mood, establish reasonable wages. New feature – assistants in the kiosk. They can help barista in brewing coffee, clear kiosk or advertise.
addedKey new featuresBranched saves – experiment with different strategies with no worries. There is a very limited amount of games with some nonstandard savegames systems. I thing branched saves (when you can start a new branch from any day and try some strategies).
changedKey new featuresAdjustable difficulty – configure the game for comfort playing. Main gameplay problem was that you could easily become bankrupt. Sometimes one mistake if enough. I like hardcore games, but understand that someone wants just to relax. So the main marketing parameter – customer prices can be set up.
addedKey new featuresNew coffee machines – industrial type coffee machines for late game strategies.

CoffeeBiz Tycoon changes

addedNew locations – two new locations to run a coffee business – industrial with blue-collar customer type and neighborhood with an extremely good attitude to coffee business.
addedUpdated marketing – new customer decision making AI for more realistic demand simulation. Poor/casual/rich customers stratification implemented. Different districts have different customer types and different hours/days of traffic.
changedUpdated workers – energy, performance, and mood reworked. New “stamina” skill implemented. A company employee is the main business resource. Now you need to monitor and influence their performance and mood, establish reasonable wages. New feature – assistants in the kiosk. They can help barista in brewing coffee, clear kiosk or advertise.
addedBranched saves – experiment with different strategies with no worries. There is a very limited amount of games with some nonstandard savegames systems. I thing branched saves (when you can start a new branch from any day and try some strategies).
changedAdjustable difficulty – configure the game for comfort playing. Main gameplay problem was that you could easily become bankrupt. Sometimes one mistake if enough. I like hardcore games, but understand that someone wants just to relax. So the main marketing parameter – customer prices can be set up.

Key new features

  • New locations – two new locations to run a coffee business – industrial with blue-collar customer type and neighborhood with an extremely good attitude to coffee business.

  • Updated marketing – new customer decision making AI for more realistic demand simulation. Poor/casual/rich customers stratification implemented. Different districts have different customer types and different hours/days of traffic.

  • Updated workers – energy, performance, and mood reworked. New “stamina” skill implemented. A company employee is the main business resource. Now you need to monitor and influence their performance and mood, establish reasonable wages. New feature – assistants in the kiosk. They can help barista in brewing coffee, clear kiosk or advertise.

  • Office and management – finally working the way it should work. Production manager for controlling lots, kiosk and coffee machines. HR manager for employees and Marketing for outdoor advertisement and advertisement campaigns.

  • Branched saves – experiment with different strategies with no worries. There is a very limited amount of games with some nonstandard savegames systems. I thing branched saves (when you can start a new branch from any day and try some strategies).

  • Adjustable difficulty – configure the game for comfort playing. Main gameplay problem was that you could easily become bankrupt. Sometimes one mistake if enough. I like hardcore games, but understand that someone wants just to relax. So the main marketing parameter – customer prices can be set up.

  • New coffee machines – industrial type coffee machines for late game strategies.

More details about changes and info about Mac version and dev plans in upcoming devlogs.

Source

Steam News / 22 March 2019

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