Full notes
Full Coffee VendoR update
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What changed
- Gameplay
- Maps
- Performance
- Fixes
- UI and audio
- Compatibility
New Engine Version!!
I updated from Unreal 4.19 to 4.26. This came with a lot of things to fix but will allow me to use more engine features and plugins. This also seems to have effected physics a bit so the carnival games will play a little differently.
Changes/Additions
Changed wall and ceiling colors in apartment.
Updated the lighting again for all the maps.
Added a more proper controls board in the starting room.
Added collisions around maps so players can't walk outside the play area.
Added a bounding box around play area. If a player is outside of it for 5 seconds they'll be teleported back to the play space.
Changed the spectator screen away from a full screen capture. This will increase performance.
Set the controller model to a more generic one rather than being a Vive controller.
Holding the grip buttons will reset player position to starting location.
Changed the drone glow color to yellow in the shooter mini game.
Added a new text effect when a drone is destroyed.
Changed the amount of bottles knocked to reset from 12 to 8. With the physics change and the removal of a ball it made it pretty difficult to get to 12.
Some new easter eggs ;)
Steam Leaderboards
Added leaderboard support. You'll find the leaderboards in game in the shooter game and in the carnival at ring toss and the bottle knock games. If I get more time I may add in filters for friends only, and possibly pages.
Fixes
Fixed nav mesh in all maps with teleportation.
Fixed swapping items between hands.
Fixed collision issues with various apartment meshes.
Fixed healthbar on guns in shooter game.
Removed some unnecessary dynamic effects from both the tutorial and main base vending machine level that improved performance A LOT.
Fixed sound concurrency for certain physics objects.
Added Inputs
I added inputs for the Valve Index and Oculus. I won't go as far as to say they're actually supported since I can't test them myself but the inputs are hooked up... They should wooooork? For the most part. Give it a shot if you have one of those but like I said, not actually supported. With that you can switch the controls board in the starting room to view your devices controls.
Coffee VendoR is getting there, just a couple more updates until I'm satisfied. It's been a long journey, thanks for everyones support during it!
-Leland <3
Source
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