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Steam News24 May 20215y ago

Another Big Update

New Engine Version!! I updated from Unreal 4.19 to 4.26. This came with a lot of things to fix but will allow me to use more engine features and plugins.

Full notes

Full Coffee VendoR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes7 additions6 changes1 removal
  • Gameplay
  • Maps
  • Performance
  • Fixes
  • UI and audio
  • Compatibility
changedNew Engine Version!!I updated from Unreal 4.19 to 4.26. This came with a lot of things to fix but will allow me to use more engine features and plugins. This also seems to have effected physics a bit so the carnival games will play a little differently.
changedChanges/AdditionsChanged wall and ceiling colors in apartment.
changedChanges/AdditionsUpdated the lighting again for all the maps.
addedChanges/AdditionsAdded a more proper controls board in the starting room.
addedChanges/AdditionsAdded collisions around maps so players can't walk outside the play area.
addedChanges/AdditionsAdded a bounding box around play area. If a player is outside of it for 5 seconds they'll be teleported back to the play space.
I updated from Unreal4.194.26I updated from Unreal increased, buffamount of bottles knocked to reset128amount of bottles knocked to reset decreased, nerf

New Engine Version!!

I updated from Unreal 4.19 to 4.26. This came with a lot of things to fix but will allow me to use more engine features and plugins. This also seems to have effected physics a bit so the carnival games will play a little differently.

Changes/Additions

  • Changed wall and ceiling colors in apartment.

  • Updated the lighting again for all the maps.

  • Added a more proper controls board in the starting room.

  • Added collisions around maps so players can't walk outside the play area.

  • Added a bounding box around play area. If a player is outside of it for 5 seconds they'll be teleported back to the play space.

  • Changed the spectator screen away from a full screen capture. This will increase performance.

  • Set the controller model to a more generic one rather than being a Vive controller.

  • Holding the grip buttons will reset player position to starting location.

  • Changed the drone glow color to yellow in the shooter mini game.

  • Added a new text effect when a drone is destroyed.

  • Changed the amount of bottles knocked to reset from 12 to 8. With the physics change and the removal of a ball it made it pretty difficult to get to 12.

  • Some new easter eggs ;)

Steam Leaderboards

Added leaderboard support. You'll find the leaderboards in game in the shooter game and in the carnival at ring toss and the bottle knock games. If I get more time I may add in filters for friends only, and possibly pages.

Fixes

  • Fixed nav mesh in all maps with teleportation.

  • Fixed swapping items between hands.

  • Fixed collision issues with various apartment meshes.

  • Fixed healthbar on guns in shooter game.

  • Removed some unnecessary dynamic effects from both the tutorial and main base vending machine level that improved performance A LOT.

  • Fixed sound concurrency for certain physics objects.

Added Inputs

I added inputs for the Valve Index and Oculus. I won't go as far as to say they're actually supported since I can't test them myself but the inputs are hooked up... They should wooooork? For the most part. Give it a shot if you have one of those but like I said, not actually supported. With that you can switch the controls board in the starting room to view your devices controls.

Coffee VendoR is getting there, just a couple more updates until I'm satisfied. It's been a long journey, thanks for everyones support during it!

-Leland <3

Source

Steam News / 24 May 2021

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