HomeGamesUpdatesPricingMethodology
Steam News18 May 20215y ago

Movement And Optimizations

New Movement System Players can now choose between teleport and smooth locomotion in the "main menu" map. Using smooth locomotion you walk with the left pad. There's now also a rotate button.

Full notes

Full Coffee VendoR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions8 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
addedNew Movement SystemPlayers can now choose between teleport and smooth locomotion in the "main menu" map.
changedNew Movement SystemUsing smooth locomotion you walk with the left pad.
changedNew Movement SystemThere's now also a rotate button. Using the right pad players can rotate.
changedNew Movement SystemIn the "main menu" map players can choose rotation amounts between, 15, 30, 45, and 90 degrees. Or they can turn off snap turn for smooth turning.
changedBetter Lighting BuildsApartments has gotten increased lighting fidelity.
changedBetter Lighting BuildsCarnival has also received this lighting improvement and has also been changed to night.

New Movement System

  • Players can now choose between teleport and smooth locomotion in the "main menu" map.

  • Using smooth locomotion you walk with the left pad.

  • There's now also a rotate button. Using the right pad players can rotate.

  • In the "main menu" map players can choose rotation amounts between, 15, 30, 45, and 90 degrees. Or they can turn off snap turn for smooth turning.

New Shooter Gun Model

Better Lighting Builds

  • Apartments has gotten increased lighting fidelity.

  • Carnival has also received this lighting improvement and has also been changed to night.

  • The vending machine has also gotten lighting improvements.

Other Changes

  • Made a lot of optimizations, in general the game should run a bit better.

  • Fixed some player collisions in Apartments.

  • Made the vending machine a tad bit smaller. I didn't realize how big I made the area until I played in a smaller playspace. I may even work on making the components of the vending machine moveable.

  • Added some new little easter egg props.

  • Made the mini games more consistently track high scores.

  • The bottle knock mini game now has one less ball.

  • Added a framerate limit. Before the GPU would be working very hard to get even more frames despite having more than enough. This will reduce your GPU usage without impacting gameplay.

  • Removed the settings board. I'll have to rework it a lot before I re add it.

I can't stress enough at how poorly my code has aged ːsteamsadː I've spent A LOT of time just cleaning up old code and scratching my head at my past self.

Once everything is properly optimized and I get that last minigame in there I will likely stop development for Coffee VendoR. I've been spreading myself a little too thin lately. If you include my "real job" at the studio I've been trying to work on 4 projects at once and it's just not sustainable.

Thanks for everyones support.

-Leland <3

Source

Steam News / 18 May 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.