Full notes
Full Coffee VendoR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Performance
- Fixes
New Movement System
Players can now choose between teleport and smooth locomotion in the "main menu" map.
Using smooth locomotion you walk with the left pad.
There's now also a rotate button. Using the right pad players can rotate.
In the "main menu" map players can choose rotation amounts between, 15, 30, 45, and 90 degrees. Or they can turn off snap turn for smooth turning.
New Shooter Gun Model
Better Lighting Builds
Apartments has gotten increased lighting fidelity.
Carnival has also received this lighting improvement and has also been changed to night.
The vending machine has also gotten lighting improvements.
Other Changes
Made a lot of optimizations, in general the game should run a bit better.
Fixed some player collisions in Apartments.
Made the vending machine a tad bit smaller. I didn't realize how big I made the area until I played in a smaller playspace. I may even work on making the components of the vending machine moveable.
Added some new little easter egg props.
Made the mini games more consistently track high scores.
The bottle knock mini game now has one less ball.
Added a framerate limit. Before the GPU would be working very hard to get even more frames despite having more than enough. This will reduce your GPU usage without impacting gameplay.
Removed the settings board. I'll have to rework it a lot before I re add it.
I can't stress enough at how poorly my code has aged ːsteamsadː I've spent A LOT of time just cleaning up old code and scratching my head at my past self.
Once everything is properly optimized and I get that last minigame in there I will likely stop development for Coffee VendoR. I've been spreading myself a little too thin lately. If you include my "real job" at the studio I've been trying to work on 4 projects at once and it's just not sustainable.
Thanks for everyones support.
-Leland <3
Source
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