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Steam News16 December 20223y ago

Coffee Shop Tycoon: our journey so far

There is an age-old question about what came first, the chicken or the egg. The origin of Coffee Shop Tycoon is a bit similar. You might wonder, what came first? The love for coffee or the game.

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changedThere is an age-old question about what came first, the chicken or the egg. The origin of Coffee Shop Tycoon is a bit similar. You might wonder, what came first? The love for coffee or the game. Funny enough, the game came first.
changedMy name is Hector, and I'm the designer behind Coffee Shop Tycoon and co-founder of Riff Studios. The idea behind the game has deep roots in classic tycoon games I played as a kid growing up . The one that comes first to my mind is Roller Coaster Tycoon. I remember thinking about how amazing it was to feel like you owned an amusement park and how fun it was to build only half of the roller coaster and see the cart fly out of the rails ( •̀ᴗ•́ ) [evil laugh]. Still, in all seriousness, I think that the first time I discovered this genre, I started viewing games and life in a completely different way.
changedThe story for this game starts in 2013, that is around the time when all the rage about the famous mermaid coffee started in my birthplace, Mexico City. I found myself going to these nice coffee shops to study or hang out with friends. At that time, I was in college and studying computer science. The more I spent in these places, the more I started thinking about those classic tycoon games I loved when I was younger, I didn't love coffee at that time, but I loved the ambiance of a coffee shop, comfy chairs, nice stylish decoration, and the smell of coffee . That made me write the first concept of a Coffee Tycoon game in July 2013.
addedLet's jump forward to 2014; this is the official year I started working on the project. I only knew a little about making games then; I was fresh from college and had a couple of small game projects under my belt, but nothing as ambitious as a tycoon game. I was also getting married and moving to a new country. However, during that time, I had a couple of months free where I was able to create a small demo of my vision, enough to make a Steam Greenlight campaign , back when games had to be voted by the community before they could be published in the marketplace.
changed[Link for old crowdfunding campaign with very early screenshots] https://www.indiegogo.com/projects/coffee-shop-tycoon#/
changedI don't remember the exact date, but the Steam Greenlight campaign started during the first months of 2015, and after some months of silence, I received an email with the following headline: Your title, "Coffee Shop Tycoon", has been Greenlit! I can't really express how excited I was when reading that email and what it meant for me as a game designer trying to get some traction for my idea.

Coffee Shop Tycoon changes

changedThere is an age-old question about what came first, the chicken or the egg. The origin of Coffee Shop Tycoon is a bit similar. You might wonder, what came first? The love for coffee or the game. Funny enough, the game came first.
changedMy name is Hector, and I'm the designer behind Coffee Shop Tycoon and co-founder of Riff Studios. The idea behind the game has deep roots in classic tycoon games I played as a kid growing up . The one that comes first to my mind is Roller Coaster Tycoon. I remember thinking about how amazing it was to feel like you owned an amusement park and how fun it was to build only half of the roller coaster and see the cart fly out of the rails ( •̀ᴗ•́ ) [evil laugh]. Still, in all seriousness, I think that the first time I discovered this genre, I started viewing games and life in a completely different way.
changedThe story for this game starts in 2013, that is around the time when all the rage about the famous mermaid coffee started in my birthplace, Mexico City. I found myself going to these nice coffee shops to study or hang out with friends. At that time, I was in college and studying computer science. The more I spent in these places, the more I started thinking about those classic tycoon games I loved when I was younger, I didn't love coffee at that time, but I loved the ambiance of a coffee shop, comfy chairs, nice stylish decoration, and the smell of coffee . That made me write the first concept of a Coffee Tycoon game in July 2013.
addedLet's jump forward to 2014; this is the official year I started working on the project. I only knew a little about making games then; I was fresh from college and had a couple of small game projects under my belt, but nothing as ambitious as a tycoon game. I was also getting married and moving to a new country. However, during that time, I had a couple of months free where I was able to create a small demo of my vision, enough to make a Steam Greenlight campaign , back when games had to be voted by the community before they could be published in the marketplace.
changed[Link for old crowdfunding campaign with very early screenshots] https://www.indiegogo.com/projects/coffee-shop-tycoon#/

There is an age-old question about what came first, the chicken or the egg. The origin of Coffee Shop Tycoon is a bit similar. You might wonder, what came first? The love for coffee or the game. Funny enough, the game came first.

My name is Hector, and I'm the designer behind Coffee Shop Tycoon and co-founder of Riff Studios. The idea behind the game has deep roots in classic tycoon games I played as a kid growing up. The one that comes first to my mind is Roller Coaster Tycoon. I remember thinking about how amazing it was to feel like you owned an amusement park and how fun it was to build only half of the roller coaster and see the cart fly out of the rails ( •̀ᴗ•́ ) [evil laugh]. Still, in all seriousness, I think that the first time I discovered this genre, I started viewing games and life in a completely different way.

The story for this game starts in 2013, that is around the time when all the rage about the famous mermaid coffee started in my birthplace, Mexico City. I found myself going to these nice coffee shops to study or hang out with friends. At that time, I was in college and studying computer science. The more I spent in these places, the more I started thinking about those classic tycoon games I loved when I was younger, I didn't love coffee at that time, but I loved the ambiance of a coffee shop, comfy chairs, nice stylish decoration, and the smell of coffee. That made me write the first concept of a Coffee Tycoon game in July 2013.

Let's jump forward to 2014; this is the official year I started working on the project. I only knew a little about making games then; I was fresh from college and had a couple of small game projects under my belt, but nothing as ambitious as a tycoon game. I was also getting married and moving to a new country. However, during that time, I had a couple of months free where I was able to create a small demo of my vision, enough to make a Steam Greenlight campaign, back when games had to be voted by the community before they could be published in the marketplace.

[Link for old crowdfunding campaign with very early screenshots] https://www.indiegogo.com/projects/coffee-shop-tycoon#/

I don't remember the exact date, but the Steam Greenlight campaign started during the first months of 2015, and after some months of silence, I received an email with the following headline: Your title, "Coffee Shop Tycoon", has been Greenlit! I can't really express how excited I was when reading that email and what it meant for me as a game designer trying to get some traction for my idea.

Almost a year and a half later, the first version of Coffee Shop Tycoon saw the light of day in December 2016. I was doing the role of designer, programmer, and artist while not having any real professional experience making games. Naturally, things took a while to get done, and I had to learn a lot about game development on the fly.

One of the most important aspects for me was building a tycoon that focused on coffee and the culture around it. I started reading more about this mystical bean and fell in love. What I considered "just coffee" opened a new world of flavors and aromas I had not experienced before and a passion for shiny, noisy machines and glass contraptions.

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Steam News / 16 December 2022

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