Full notes
Full Codex of Victory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Codex of Victory changes
It was a huge update! We spent a lot of time on it and now it is out. Bang! Main spotlights:
• Saves! Now you can save and load manually from the Main Menu, Base and Strategic Map (But not while in combat)
• New planet! There is now a map of the solar system. Players can fight enemies on EIonia, the moon of planet Scyfia. Sadly, there is no atmosphere there, so forget about helicopters.
• New missions! We’ve added three missions to the 2nd Act of the campaign. And as a bonus - in the 1st Act there is a new mission when the spy satellite locates players base.
• Several new units of the vile and sneaky Augments. Be aware of them!
PS: Old saves should work, but it is better to play the game from the start. If you do not have the game still - there is a Demo version out. New updates should come soon! ---------
Full Change List
Combat • Hacking - some Augments can capture enemy automated units (i.e. all units except heroes and Augments). • Stun - some Augments can stun enemies with their abilities. • Added global effects to missions: for example, movement special rules. • Moon landscape preset. • Game Balance: Ward effect now works only every other turn. • Four new missions. • Four new Augment units. • Augments’ Base. • Another flight movement type - Antigrav. • Player base in most missions in now a dropship. • Assault Helicopter now receive a pop-up attack on certain upgrade level. • Lord Lionhart’s mech in tutorial is blue. No more confusion for new players! • Fixed drone movement animation over mountains. • Fixed Scorpion’s auras not deleted after his death. • Fixed CTD on player base destroyed. • Fixed the bug with a player’s defeat on base destruction. Strategic Mode • Game Saves. Including GUI. • Planetary System Map. • Mission rewards revised. • New music in Intro. • Music in dialogs. Base • Added missing room icons. • Reworked lightmaps in all rooms. • New feature - Unit disassembly. GUI • Added tooltips on most GUI elements. • Added hints on units and their abilities. • New Main Menu. • Enemy unit banners now show if units moved or attacked. • Unit icons are now shown in proper colors in different windows and panels. Multiplayer • Default army reworked. • Fixed couple of disconnect reasons for MP. • More readable error messages in connection screen. • Fixed top screen panel animations in MP battle. Other Fixes • Fixed CTD when creating a new game. • updated to Unity 5.4 • Fixed CTD on pressing Esc. • Sounds for different landscape presets and maps were added.
Source
Changelog.gg summarizes and formats this update. How we read updates.
