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Steam News22 October 20241y ago

Codename TCT Demo update 0.8.87 is now live!

0.8.87 Codename TCT demo is now live. This one besides the regular, fixes, tweaks and polish, has some pretty cool new visual settings.

Full notes

Full Codename TCT update

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What changed

2 fixes5 additions2 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
addedThis one besides the regular, fixes, tweaks and polish, has some pretty cool new visual settings.
fixedfixed pistol reolad time
addedslumblock low audio added transition between passage arcade and main music crossfade (thanks: Kyon'cha Operative and McMarius11)
fixedfixed AR timescaling bug with reload block
removedremoved AI flee on low health (disabling this until I have some dedicated animations and sounds ready for this state. Currently, due to this, it looks like the AI is bugging out)
changedupdated AI in station level

Codename TCT changes

addedThis one besides the regular, fixes, tweaks and polish, has some pretty cool new visual settings.
fixedfixed pistol reolad time
addedslumblock low audio added transition between passage arcade and main music crossfade (thanks: Kyon'cha Operative and McMarius11)
fixedfixed AR timescaling bug with reload block
removedremoved AI flee on low health (disabling this until I have some dedicated animations and sounds ready for this state. Currently, due to this, it looks like the AI is bugging out)

0.8.87 Codename TCT demo is now live.

This one besides the regular, fixes, tweaks and polish, has some pretty cool new visual settings.

Changes include:

-fixed pistol reolad time

-slumblock low audio added transition between passage arcade and main music crossfade (thanks: Kyon'cha Operative and McMarius11)

-fixed AR timescaling bug with reload block

-removed AI flee on low health (disabling this until I have some dedicated animations and sounds ready for this state. Currently, due to this, it looks like the AI is bugging out)

-updated AI in station level

-added multiple audio reverb zones based on environment surroundings

-updated slide full speed and exit speed (should be more intuitive now, especially exiting)

-added Visual bleed effect for player depending on damage taken

-added new visual settings "post cinematic": sharper image with strong contrast

-dependant on the above: pixelate feature, with multiple variations

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Source

Steam News / 22 October 2024

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