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Steam News17 October 20241y ago

Codename TCT NextFest Demo 0.8.84 Update is live

New NextFest Demo Update 0.8.84 just dropped. Thanks for all the feedback and reports! Please do keep em' coming. 0.8.

Full notes

Full Codename TCT update

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What changed

1 fix1 addition0 changes0 removals
  • Gameplay
  • Fixes
addedNew NextFest Demo Update 0.8.84 just dropped. Thanks for all the feedback and reports! Please do keep em' coming.
fixedFixed incorrect default vfx options/settings (Thanks: SaneVirus) -Moved visual effects to dedicated settings under "Visuals" -Small tweaks to Tengu: added food to kitchen area and a few physical objects -Tweaks aggro range of low tier hoodlums, mainly for ranged variants and minimum distance to attack -Updated colliders for girders/support beams in office final encounter (Thanks: RogueCloud) -Updated and added missing ground area to Station (Thanks: RogueCloud) -For demo, replaced sniper with shortscope rifle on Station roof -Added neon arch to garbage chute exit to improve exit visiblity (Thanks: Congo)

Codename TCT changes

addedNew NextFest Demo Update 0.8.84 just dropped. Thanks for all the feedback and reports! Please do keep em' coming.
fixedFixed incorrect default vfx options/settings (Thanks: SaneVirus) -Moved visual effects to dedicated settings under "Visuals" -Small tweaks to Tengu: added food to kitchen area and a few physical objects -Tweaks aggro range of low tier hoodlums, mainly for ranged variants and minimum distance to attack -Updated colliders for girders/support beams in office final encounter (Thanks: RogueCloud) -Updated and added missing ground area to Station (Thanks: RogueCloud) -For demo, replaced sniper with shortscope rifle on Station roof -Added neon arch to garbage chute exit to improve exit visiblity (Thanks: Congo)

New NextFest Demo Update 0.8.84 just dropped. Thanks for all the feedback and reports! Please do keep em' coming.

0.8.84 includes:

-Fixed incorrect default vfx options/settings (Thanks: SaneVirus) -Moved visual effects to dedicated settings under "Visuals" -Small tweaks to Tengu: added food to kitchen area and a few physical objects -Tweaks aggro range of low tier hoodlums, mainly for ranged variants and minimum distance to attack -Updated colliders for girders/support beams in office final encounter (Thanks: RogueCloud) -Updated and added missing ground area to Station (Thanks: RogueCloud) -For demo, replaced sniper with shortscope rifle on Station roof -Added neon arch to garbage chute exit to improve exit visiblity (Thanks: Congo)

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That's it for this one. More stuff will be coming soon.

Cheers,

Mike

Source

Steam News / 17 October 2024

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