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Steam News20 January 201610y ago

Version 1.1.0

So I've been working on a lot of small options and fixes for this patch, here's the list. -Added option: Ship move as toggle (default is now hold, except for forward thrust).

Full notes

Full Codename: Rogue Fleet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedSo I've been working on a lot of small options and fixes for this patch, here's the list. -Added option: Ship move as toggle (default is now hold, except for forward thrust). -Added option: Separate mouse aim and look (default is now combined). -Added option: Reset the keybinding. -Added option: Invert mouse (default is now normal for all ships) -Added option: Mouse Sensitivity (for all ships and bigger range) -All ships are now slower. -All weapons are deadlier. -Balanced turret tracking speed. -Balanced Beam weapons range (shorter than before for most). -Changed from 64bit to 32bit (should fix the unknown error).

So I've been working on a lot of small options and fixes for this patch, here's the list. -Added option: Ship move as toggle (default is now hold, except for forward thrust). -Added option: Separate mouse aim and look (default is now combined). -Added option: Reset the keybinding. -Added option: Invert mouse (default is now normal for all ships) -Added option: Mouse Sensitivity (for all ships and bigger range) -All ships are now slower. -All weapons are deadlier. -Balanced turret tracking speed. -Balanced Beam weapons range (shorter than before for most). -Changed from 64bit to 32bit (should fix the unknown error).

Source

Steam News / 20 January 2016

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