Full notes
Full Codebreakers VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
In this first update, we focused on implementing improvements we noticed while watching gameplay videos on YouTube, as well as the great feedback many of you shared with us on the Steam forums. Thanks for playing and helping us improve! ❤️
HIGHLIGHTS
Added support for the Russian language (voice-over only; text translation is still in progress).
New mission added: "TRAINING", designed to help players get familiar with the core gameplay and main challenges.
Slight increase in the grab distance range.
SURVIVABILITY
Increased player health from 5 to 6 points.
Slight reduction in the difficulty of the Warehouse map, and updated its difficulty tag.
USER INTERFACE
UI improvements on the mission panel.
New button added to the mission panel for direct access to our Discord community.
New panel in the tutorial indicating that a weapon cannot be reloaded.
New panel at the end of the tutorial showing where to find the hacking code.
Light outline added to mission panel text for better readability.
A confirmation prompt has been added to exit the game.
OTHER IMPROVEMENTS
Improved tutorial flow, especially around firearm training and distance grab usage.
If you were already inside a door’s trigger zone when it was unlocked, it didn’t open — now it will!
Added some new interactive objects in the apartment.
BUG FIXES
Fixed overlapping audio in some cases by adjusting playback timing.
Level audio will no longer play if the player is already dead.
Fixed an issue where some enemies weren’t marked when using the RX upgrade.
Resolved a strange bug where you could win and lose the game at the same time (yep, really happened 😄).
And that's all for now! We're committed to making CodebreakersVR an epic VR experience. A detailed roadmap is coming soon
—stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
