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Steam News26 July 202626d ago

Code Tycoon - Update 1.43.0

New Features Company takeovers: buy out a competitor straight from the Competitors panel, or accept a discounted offer in your inbox.

In this update2

Full notes

Full Code Tycoon update

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What changed

0 fixes4 additions1 change2 removals
  • UI and audio
  • Gameplay
  • Workshop
removedNew FeaturesRolling training: set a single train-to-maximum plan per employee, team or founder. It keeps leveling a language to the cap, then moves on to the next language in your queue, so you no longer re-queue course after course.
addedNew FeaturesSandbox mode: a new difficulty with no bankruptcy and no money pressure, so you can build freely.
addedNew FeaturesMarketing for your own products: hire Marketers — a new employee role with its own Junior → CMO career ladder — and run per-product campaigns. A monthly budget plus assigned marketers build a product's awareness, which drives sales; leave it unmarketed and the hype fades.
addedImprovementsCasual is now the default difficulty for new games (any difficulty is still selectable).
addedImprovementsNew teams automatically take on matching projects by default, configurable per team.
changedImprovementsThe demo now includes local mods and the in-game mod editor (Steam Workshop stays full-version only), and mods can bundle multiple content entries.

Code Tycoon changes

removedRolling training: set a single train-to-maximum plan per employee, team or founder. It keeps leveling a language to the cap, then moves on to the next language in your queue, so you no longer re-queue course after course.
addedSandbox mode: a new difficulty with no bankruptcy and no money pressure, so you can build freely.
addedMarketing for your own products: hire Marketers — a new employee role with its own Junior → CMO career ladder — and run per-product campaigns. A monthly budget plus assigned marketers build a product's awareness, which drives sales; leave it unmarketed and the hype fades.
addedCasual is now the default difficulty for new games (any difficulty is still selectable).
addedNew teams automatically take on matching projects by default, configurable per team.

New Features

  • Company takeovers: buy out a competitor straight from the Competitors panel, or accept a discounted offer in your inbox. Every deal shows a full cost breakdown, you can optionally take over their offices for the extra desks, and you absorb their reputation and some of their staff.

  • Rolling training: set a single train-to-maximum plan per employee, team or founder. It keeps leveling a language to the cap, then moves on to the next language in your queue, so you no longer re-queue course after course.

  • Smarter hiring: tell recruiters which role you need to bias the applicant pool, and pay to reroll the applicants when none of them fit.

  • Sandbox modea new difficulty with no bankruptcy and no money pressure, so you can build freely.
  • Marketing for your own productshire Marketers — a new employee role with its own Junior → CMO career ladder — and run per-product campaigns. A monthly budget plus assigned marketers build a product's awareness, which drives sales; leave it unmarketed and the hype fades.

Improvements

  • Casual is now the default difficulty for new games (any difficulty is still selectable).

  • New teams automatically take on matching projects by default, configurable per team.

  • The demo now includes local mods and the in-game mod editor (Steam Workshop stays full-version only), and mods can bundle multiple content entries.

  • Training screen redesign: pick the training type once, then choose the language from a scrollable grid — the language buttons no longer overflow their cards once you've unlocked lots of languages (employees and teams).

  • Products screen redesign: a tabbed layout (Create / All Products), a guided 3-step product wizard (basics, scope, forecast), and a per-product statistics popup with lifetime figures.

Source

Steam News / 26 July 2026

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