In this update2
Full notes
Full Code Tycoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Workshop
Code Tycoon changes
New Features
Company takeovers: buy out a competitor straight from the Competitors panel, or accept a discounted offer in your inbox. Every deal shows a full cost breakdown, you can optionally take over their offices for the extra desks, and you absorb their reputation and some of their staff.
Rolling training: set a single train-to-maximum plan per employee, team or founder. It keeps leveling a language to the cap, then moves on to the next language in your queue, so you no longer re-queue course after course.
Smarter hiring: tell recruiters which role you need to bias the applicant pool, and pay to reroll the applicants when none of them fit.
- Sandbox modea new difficulty with no bankruptcy and no money pressure, so you can build freely.
- Marketing for your own productshire Marketers — a new employee role with its own Junior → CMO career ladder — and run per-product campaigns. A monthly budget plus assigned marketers build a product's awareness, which drives sales; leave it unmarketed and the hype fades.
Improvements
Casual is now the default difficulty for new games (any difficulty is still selectable).
New teams automatically take on matching projects by default, configurable per team.
The demo now includes local mods and the in-game mod editor (Steam Workshop stays full-version only), and mods can bundle multiple content entries.
Training screen redesign: pick the training type once, then choose the language from a scrollable grid — the language buttons no longer overflow their cards once you've unlocked lots of languages (employees and teams).
Products screen redesign: a tabbed layout (Create / All Products), a guided 3-step product wizard (basics, scope, forecast), and a per-product statistics popup with lifetime figures.
Source
Changelog.gg summarizes and formats this update. How we read updates.
