In this update4
Full notes
Full Code Tycoon update
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What changed
- Workshop
- UI and audio
- Gameplay
Code Tycoon changes
New Features
Mods & Steam Workshop: install local mods and subscribe to Workshop items. Data-driven content lets mods add programming languages, frameworks, client project types and product categories. Manage mods in-game — activate or deactivate on the fly, publish, hide, delete and tag.
In-game mod editor: a step-by-step wizard (name, type, values, check, save) to create and edit languages, frameworks, project types and product categories, loaded live without a restart.
Difficulty-based leaderboards: rankings are now separated by difficulty. Runs with active mods no longer count toward leaderboards or achievements.
Important
Playing with mods active — or continuing a save that used mods — permanently excludes that run from the leaderboards and achievements.
Improvements
The Languages panel is now reachable from the left navigation.
The decline-offer confirmation now scales with the current market, only asking before you reject an above-average contract.
New games start at a quieter default volume.
Each training type now shows how long it takes.
Modded saves remember their mods and prompt you to activate the matching mods when you load them.
Bug Fixes
The promotion and raise dialog title no longer runs past the edge with long names.
Source
Changelog.gg summarizes and formats this update. How we read updates.
