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Steam News20 July 20261mo ago

Code Tycoon - Update 1.42.0

New Features Mods & Steam Workshop: install local mods and subscribe to Workshop items. Data-driven content lets mods add programming languages, frameworks, client project types and product categories.

In this update4

Full notes

Full Code Tycoon update

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What changed

0 fixes2 additions2 changes2 removals
  • Workshop
  • UI and audio
  • Gameplay
addedNew FeaturesMods & Steam Workshop: install local mods and subscribe to Workshop items. Data-driven content lets mods add programming languages, frameworks, client project types and product categories. Manage mods in-game — activate or deactivate on the fly, publish, hide, delete and tag.
changedNew FeaturesIn-game mod editor: a step-by-step wizard (name, type, values, check, save) to create and edit languages, frameworks, project types and product categories, loaded live without a restart.
removedNew FeaturesDifficulty-based leaderboards: rankings are now separated by difficulty. Runs with active mods no longer count toward leaderboards or achievements.
changedImprovementsThe Languages panel is now reachable from the left navigation.
addedImprovementsNew games start at a quieter default volume.
removedBug FixesThe promotion and raise dialog title no longer runs past the edge with long names.

Code Tycoon changes

addedMods & Steam Workshop: install local mods and subscribe to Workshop items. Data-driven content lets mods add programming languages, frameworks, client project types and product categories. Manage mods in-game — activate or deactivate on the fly, publish, hide, delete and tag.
changedIn-game mod editor: a step-by-step wizard (name, type, values, check, save) to create and edit languages, frameworks, project types and product categories, loaded live without a restart.
removedDifficulty-based leaderboards: rankings are now separated by difficulty. Runs with active mods no longer count toward leaderboards or achievements.
changedThe Languages panel is now reachable from the left navigation.
addedNew games start at a quieter default volume.

New Features

  • Mods & Steam Workshop: install local mods and subscribe to Workshop items. Data-driven content lets mods add programming languages, frameworks, client project types and product categories. Manage mods in-game — activate or deactivate on the fly, publish, hide, delete and tag.

  • In-game mod editor: a step-by-step wizard (name, type, values, check, save) to create and edit languages, frameworks, project types and product categories, loaded live without a restart.

  • Difficulty-based leaderboards: rankings are now separated by difficulty. Runs with active mods no longer count toward leaderboards or achievements.

Important

  • Playing with mods active — or continuing a save that used mods — permanently excludes that run from the leaderboards and achievements.

Improvements

  • The Languages panel is now reachable from the left navigation.

  • The decline-offer confirmation now scales with the current market, only asking before you reject an above-average contract.

  • New games start at a quieter default volume.

  • Each training type now shows how long it takes.

  • Modded saves remember their mods and prompt you to activate the matching mods when you load them.

Bug Fixes

  • The promotion and raise dialog title no longer runs past the edge with long names.

Source

Steam News / 20 July 2026

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