Full notes
Full Code-Black update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Performance
- Fixes
Main Announcement
I am aware the Steam Page has never had a listed launch date and has always said "Coming Soon" but on social media and internally, my plan was to launch today, April 24th, 2026
The Early Access build is under review by Steam and the initially planned date for Early Access Launch is being delayed for a few main reasons:
As a solo dev, some things can be unpredictable, I have had recent nights where I have been up late to fix bugs, So I want everyone to know my main goal is to release the game with a great first impression. Making sure the game has minimal bugs and includes all the core features I promised to launch with Early Access such as:
Controller Support (works but currently not fully functional in all menus and UI)
Achievements & Leaderboards are mainly all in place but have not been fully tested internally and because of that some achievements cannot be achieved right now, I want to make sure all currently listed Achievements are implemented before the Early Access release
Launch Day Plan
The New Plan is to Launch for Steam Next Fest June 2026
This will include all the New / Improvements, and fixes / patches for all the current Known Issues
All new Leaderboards, Achievements, and Stats will be implemented and tested internally before launch day
Generic Gamepads, Xbox or Dual-Shock Controllers, are supported. Steam Input will be implemented for additional Game Pad support across all Windows and Linux devices
- Weapon System Polishcurrently some weapons have been causing issues and is being investigated, being a core-system of the game its important to me that all available weapons on launch day are working as intended and do not cause any issues for your experience.
I will additionally be creating a new Gameplay Trailer and many new sneak peeks of the game before the launch day which will be posted on Youtube, Twitter, Facebook, Instagram, etc.
New branding artwork is coming replacing capsule art and other branding for the game to better suit the new "Bullet Hell" theme.
New / Improvements
Controller Support for most controllers (some may require Steam Input configuration or third party plugins for any Dual-Shock controllers)
New Game Input Icons
Major UI / UX improvements
New Achievement Icons
New Stats and Achievements
New Flying Gremlin Enemies
New Hyena Enemies
Zombie balancing and performance improvements
Overall Weapon Balancing and Bullet Improvements
Added more Reload and Weapon sounds
Overall Animation Improvements
Added Hand-On Combat
Added New Loading Screen system for smoother level transitions
New Menu and Game Music
Fixes / Patches
Fix for upgrading weapons to Akimbo
Fix for Zombies not re-spawning if they cannot be found (now either re-spawns near you or ends round)
Fixed Zombie Melee Attack issues
Fixed Zombie rotation issues
Fixed Zombie Navigation issues
Fixed Weapon Melee Attack
Known Issues
Not all Controllers work in the pause menu and you may need keyboard and mouse to change certain settings.
Some Machines experience performance drops after 25 zombies (zombie scaling is being worked on)
Some Weapon animations are broken and some weapons ADS settings are not aligned properly
Source
Changelog.gg summarizes and formats this update. How we read updates.
