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Steam News12 February 20264mo ago

More about Cochonnet 1.0

My goal with Cochonnet is to create a casual and enjoyable multiplayer experience. I am planning to release the 1.

In this update6

Full notes

Full Cochonnet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions17 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Store
  • Compatibility
changedMy goal with Cochonnet is to create a casual and enjoyable multiplayer experience. I am planning to release the 1.0 version of the game at best around April 2026 with a price tag of 7,99$ , please be aware that this is a one person project.
changedGameplay and content:Custom local matches with local multiplayer and bots
changedGameplay and content:Option to create non-Steam P2P lobbies using IP addresses
changedGameplay and content:Steam lobby browser
changedGameplay and content:More lobby privacy settings (Hiding join code / Friends only)
changedGameplay and content:A lot more match settings

Cochonnet changes

changedMy goal with Cochonnet is to create a casual and enjoyable multiplayer experience. I am planning to release the 1.0 version of the game at best around April 2026 with a price tag of 7,99$ , please be aware that this is a one person project.
changedCustom local matches with local multiplayer and bots
changedOption to create non-Steam P2P lobbies using IP addresses
changedSteam lobby browser
changedMore lobby privacy settings (Hiding join code / Friends only)

My goal with Cochonnet is to create a casual and enjoyable multiplayer experience. I am planning to release the 1.0 version of the game at best around April 2026 with a price tag of 7,99$, please be aware that this is a one person project.

Here is what to expect for the game at release on top of what is already available in the demo:

Very likely at release:

Gameplay and content:

  • Custom local matches with local multiplayer and bots

  • Option to create non-Steam P2P lobbies using IP addresses

  • Steam lobby browser

  • More lobby privacy settings (Hiding join code / Friends only)

  • A lot more match settings

  • Ambient sounds / Music / More sound effects

  • A Twitch streamer mode with a single bot controlled via the Twitch chat.

  • Emotes

  • More lobby mini-games and activities (and a working basketball hoop)

  • More achievements

  • New maps

  • New terrains

Customisation:

  • Multiple custom boules

  • Boule editor color picker

  • Hand customisation (color / accessories)

After release:

  • A solo campaign

  • VR support

  • Joining as spectator during matches

  • Arcade game modes

Looking into:

  • Game chat / Voice chat

  • Hand skins

  • Wear / Roughness / Rust customisation for the boule

  • Accessibility features

  • Controller support

Unlikely to be implemented:

  • Competitive multiplayer: It would require dedicated servers as P2P makes it too easy to cheat, a matchmaking system, moderation tools to ban players and some form of player rating, all of which is out of my current capabilities.

  • Console versionThe game is only available on Steam and relies on Steam P2P networking for the seamless multiplayer experience. I don’t have any plans to export the game to console yet and I don’t know how reliable the controller support will be.

Source

Steam News / 12 February 2026

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