Full notes
Full Cochonnet update
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What changed
- Performance
- Maps
- Gameplay
- UI and audio
- Fixes
This patch provides bug fixes, improved stability and more quality of life.
Changes
In training, boules now reset upon colliding with a surface that isn't the boulodrome terrain and are counted as a miss
In training, boules now reset when they go under the map and are counted as a miss
Added a miss counter to the "Pointer" training and the ability to reset the throw by pressing "Space"
The dark panel that focuses the vision on the arm angle UI during Boully's tutorial now stays on all the way to avoid confusion
Added the "Enter" key to the text of the lobby state panel when the match is ready to start
Modified the layout of the settings menu to clear any confusion with the placement of the "Close" button
Bug fixes
Fixed the "Pointer" training as the cochonnet would spawn before the map has fully loaded and fall down under the map (also implemented for the "Tirer" training)
Corrected a typo in the english version in the first launch prompt about selecting a boule
Fixed a bug in the tutorial where the cochonnet throw would be counted as successful even if it was out of the 6 to 10 meter range
The lobby state panel at the bottom of the screen is now correctly hidden for everyone but the host
Added a function to catch any case where the camera would stay on the cochonnet after a throw
Swapped the "Bleu" & "Rouge" team colors
Source
Changelog.gg summarizes and formats this update. How we read updates.
