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Steam News1 June 20261mo ago

Cochonnet V1.0.1 - Patch notes

This patch provides bug fixes, improved stability and more quality of life. Changes In training, boules now reset upon colliding with a surface that isn't the boulodrome terrain and are counted as a miss In training, bo

Full notes

Full Cochonnet update

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What changed

5 fixes3 additions5 changes0 removals
  • Performance
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
changedThis patch provides bug fixes, improved stability and more quality of life.
changedChangesIn training, boules now reset upon colliding with a surface that isn't the boulodrome terrain and are counted as a miss
changedChangesIn training, boules now reset when they go under the map and are counted as a miss
addedChangesAdded a miss counter to the "Pointer" training and the ability to reset the throw by pressing "Space"
changedChangesThe dark panel that focuses the vision on the arm angle UI during Boully's tutorial now stays on all the way to avoid confusion
addedChangesAdded the "Enter" key to the text of the lobby state panel when the match is ready to start

This patch provides bug fixes, improved stability and more quality of life.

Changes

  • In training, boules now reset upon colliding with a surface that isn't the boulodrome terrain and are counted as a miss

  • In training, boules now reset when they go under the map and are counted as a miss

  • Added a miss counter to the "Pointer" training and the ability to reset the throw by pressing "Space"

  • The dark panel that focuses the vision on the arm angle UI during Boully's tutorial now stays on all the way to avoid confusion

  • Added the "Enter" key to the text of the lobby state panel when the match is ready to start

  • Modified the layout of the settings menu to clear any confusion with the placement of the "Close" button

Bug fixes

  • Fixed the "Pointer" training as the cochonnet would spawn before the map has fully loaded and fall down under the map (also implemented for the "Tirer" training)

  • Corrected a typo in the english version in the first launch prompt about selecting a boule

  • Fixed a bug in the tutorial where the cochonnet throw would be counted as successful even if it was out of the 6 to 10 meter range

  • The lobby state panel at the bottom of the screen is now correctly hidden for everyone but the host

  • Added a function to catch any case where the camera would stay on the cochonnet after a throw

  • Swapped the "Bleu" & "Rouge" team colors

Source

Steam News / 1 June 2026

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