Full notes
Full Cobalt Core update
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What changed
- Events
- Balance
- Gameplay
- Fixes
CONTENT:
New event! (It’s a very fun one.) ⚽ Duncan, the pilot of the Mining Drill, overcame his shyness and can now talk 5 new artifacts:
Tiderunner’s starting artifact has been split into 2 artifacts, to be easier to parse Tiderunner now has a boss artifact, meaning all 5 ships have boss artifacts :) new Dizzy artifact new Max artifact new Isaac boss artifact
BALANCE SHIFTS:
Made Caffeine Rush cap at 2 triggers per turn Heavily reworked Jupiter’s boss artifact Instead of “your Jupiter Drone card now costs 0”, it is now: If there are no Jupiter Drones currently in the midrow: when you launch a Jupiter Drone, gain 1 energy Gemini now starts with one new extra card, Basic Swap If a bubbled drone is launched into a midrow object, the bubble takes the hit first. This means Brac is more dangerous! Watch out!
INTERNAL CHANGES:
Reworked how a few artifacts worked internally Reworked how a lot of enemy code works Essentially, did a bunch of work under the hood, so we can do more cool stuff in the future
BUG FIXES:
From Hell’s Heart B can no longer kill you if you play it twice through Max + Zero Doubler shenanigans Fixed a rare case where Sticky Note and Safety Lock could be wasted buffing temporary cards Fixed that **Heal Booster** would also boost enemy healing (only relevant once, but still: whoops!!) Various other smaller bugfixes
Source
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