Full notes
Full Cobalt Core update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Store
Cobalt Core changes
GRAPHICAL CHANGES:
Made “Reduced Background Motion” setting reduce more backgrounds’ motion
BUG FIXES:
Fixed a bad interaction between Mitosis and Prototype 22 that was created last patch (oops)! Mitosis now correctly triggers BEFORE Prototype 22, not after.
Fixed a case where RNG was not seeded correctly
the status “Cheap Fix” correctly adds “Affected by timestop!” to its description while you have timestop
On controller, the map screen’s “BACK” button correctly displays the button icon for how to go back
MISC:
Fracture Detection’s random brittle point will no longer target cockpits if you have Cockpit Targeting
The shop’s “Repair X hull” text now factors in Heal Booster into the text value. (It was always healing correctly, this is just a clarification thing)
You can no longer be offered Safety Lock if the only exhaust cards in your deck are trash
Table Flip no longer grants Flippable to cards whose only left/right actions are random (no point!)
Source
Changelog.gg summarizes and formats this update. How we read updates.
