Full notes
Full Co-op Kaiju Horror Cooking update
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What changed
- Gameplay
- Performance
- Compatibility
- Fixes
- UI and audio
Co-op Kaiju Horror Cooking changes
Guess what I'm back with? Another round of patch notes!
Steam post image The team has been hard at work this week responding to your feedback. We greatly appreciate the reception - it helps immensely.
Here's the batch of notes for ver. 1048:
After winning, players can return to the monastery early by standing on the lift and chanting
Players no longer spawn with the cleaver. (Look around in the monastery!)
Intro sequence will now only play once on startup
Returning from invisibility no longer shows your whole inventory in your hand
The minotaur's homing capabilities have been reduced
Improved performance for low-end hardware on the lake
NPCs no longer receive decals
Improved main menu controller support
A bunch of monastery changes across multiple years
Added a lobby menu!
Added lobby kicking!
No more item duping. sorry
"Time Running Out" BGM should now stop when the game is over/player quits the lobby
Monastery set dressing updates
Waterfalls now have small splash effects
Fixed an issue with extended crushers (and lifts)
Plenty of level changes/tweaks
The lake lift no longer rises. Instead, it'll start already at its final position
Something mysterious has happened to Alric
Fixed the materials of some props in order to increase their roughness.
(Hopefully) fixed an issue where voice chat would stop working after roughly a minute.
You can no longer scroll through items while paused.
In general, more improved controller support!
If you still experience crashes after updating, please try running the game with DirectX 11! As always, we welcome you to continue sharing your feedback and reports with us as well. Let's get back to cooking!
Christa @ Strange Scaffold
Source
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