Full notes
Full Co-op Kaiju Horror Cooking update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Performance
- Compatibility
Co-op Kaiju Horror Cooking changes
Hi all! It's been a blast seeing you all have fun with the Co-op Kaiju Horror Cooking Playtest this past week. Our team would love to make known our recent batch of notes for ver. 1037!
Let's dive right in.
Fixed various dialogue issues & bugs
Ambient sounds have been reworked
Monastery fixes
Renamed a few items and modified some reminders
Various tweaks to the player burning VFX
(↑ being on fire is no longer blinding 🧯👁️)
Fixed an issue where pressing the Back button on a gamepad would cause a developer panel to show up
HUD updates
Restored collision to the voice tubes
Fixed an issue with lobby player counts
Added more options to the options menu, including: inverted controls, FOV sliders, screen resolutions and other adjustments
Reduced the range of Ghoul attacks
Players should no longer clip through elevators
Rats are easier to hit now (go get your revenge)
Fixed an issue where pressing Tab could lock a player in place & focus an invisible HUD element
(We're hoping 🤞) we fixed an issue where changing screen resolutions would cause the game to crash
Fixed an issue where player customization would sometimes not save correctly
Many, many level fixes
Fixed an issue where lobbies wouldn't show up on the list. (This has ALSO fixed another issue where lobby inviting wouldn't work!)
Lobby data should be more accurate now
Players who had toggled 'full screen' and were crashing should no longer crash
Steam will now ask players to choose between DX12 and DX11! (Try DX11 if you're having crash issues)
Game should no longer crash upon beating a chapter
VOIP issues should now be fixed
Added a post-chapter victory panel for when players complete an entire chapter,
Players can no longer duplicate items
Fixed an issue where players would not respawn correctly after the end of a match,
Added snapping to the mangonel / catapult
Additionally, achievements are now in! This won't be noticeable for playtesting purposes (sorry!!) but they'll be ready for launch in one week.
We're also investigating:
An issue where the player will hold their entire inventory at once after becoming visible again,
Solutions to reported performance issues. We've set up test environments on older hardware to better profile the causes of these issues,
.. as well as planning for the near future:
More Lobby Admin QoL adjustments,
Controller support,
If you still experience crashes after updating, please try running the game with DirectX 11! As always, thank you folks so much for sending along your feedback and reports. If you find anything else to report, be sure to let us know! See you in the monastery,
Christa @ Strange Scaffold
Source
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