Full notes
Full Clutch: The Drift Simulation update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Despite the year break, we have not stopped development.
What changed
- Gameplay
- Performance
Clutch: The Drift Simulation changes
Some of the things that are almost complete:
Multiplayer first rewrite
Better FFB binding/support
New launcher that isn't Unity based
Control binding wizard to get you to the game quicker
V1 Scoring system (proximity multipliers, angle points, and more)
General polish and stability fixes
The complete back end (multiplayer foundation) code was the brunt of the work and a lot of study. But we're moving towards something soon to be ready for a stable public build.
The goal hasn't changed, A serious sim/game built with modding and realism above all else while trying to capture the fun of real life drifting.
Will post more as things get closer! Picture is me IRL at Sunrise Circuit the other week.
Source
Changelog.gg summarizes and formats this update. How we read updates.
