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Steam News20 May 20261mo ago

Release is near!

Hey everyone! Despite the year break, we have not stopped development. Some of the things that are almost complete: Multiplayer first rewrite Better FFB binding/support New launcher that isn't Unity based Control bindin

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Full Clutch: The Drift Simulation update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! Despite the year break, we have not stopped development.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Performance
addedNew launcher that isn't Unity based
changedGeneral polish and stability fixes
changedThe goal hasn't changed, A serious sim/game built with modding and realism above all else while trying to capture the fun of real life drifting.

Clutch: The Drift Simulation changes

addedNew launcher that isn't Unity based
changedGeneral polish and stability fixes
changedThe goal hasn't changed, A serious sim/game built with modding and realism above all else while trying to capture the fun of real life drifting.

Some of the things that are almost complete:

  • Multiplayer first rewrite

  • Better FFB binding/support

  • New launcher that isn't Unity based

  • Control binding wizard to get you to the game quicker

  • V1 Scoring system (proximity multipliers, angle points, and more)

  • General polish and stability fixes

The complete back end (multiplayer foundation) code was the brunt of the work and a lot of study. But we're moving towards something soon to be ready for a stable public build.

The goal hasn't changed, A serious sim/game built with modding and realism above all else while trying to capture the fun of real life drifting.

Will post more as things get closer! Picture is me IRL at Sunrise Circuit the other week.

Source

Steam News / 20 May 2026

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