Cloudheim
Steam News 23 March 20261mo ago

Cloudheim Update 30 Release Notes

Hey, Runari! We've pushed an update which addresses some issues you've reported. Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game! Improvements…

Update log

Full Cloudheim update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey, Runari!

Extracted changes

3 fixes0 additions2 changes1 removal
  • Fixes
  • Gameplay
  • Balance
fixed💬 Fixed the “Defeat the Mine Sentinel” quest on Frostvaldr Replaced the missing boss with a new Golden Hollow boss, and updated the quest name As a bonus, the new boss has 4 new unique weapons as loot! These do not have final icons
fixedEnemy Codex Fixed a bug where the number of times an enemy was defeated would only appear when on Odin Shell Removed entries for enemy variants that aren’t unlockable on their own (defeating such a variant counts as defeating the base enemy type) Added entries for several recently created enemies Started adding lore and rarities to enemies
removed💬 Using plunge attack into a damaging pool of water will no longer result in instant death
changed💬 Changed price of “Crate (dark)” from gold to stardust
changed💬 Improved collision and explosion handling on explosive barrels and miniature bombs. This fixes a variety of cases where lingering explosions could interfere with gameplay, such as using the Frostfire Bow at close range and causing premature explosions and bomb spawns
fixedFixed miniature bombs immediately detonating when kicked at high level

We've pushed an update which addresses some issues you've reported. Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!

Improvements and Bug Fixes

  • 💬 Fixed the “Defeat the Mine Sentinel” quest on Frostvaldr

    • Replaced the missing boss with a new Golden Hollow boss, and updated the quest name

    • As a bonus, the new boss has 4 new unique weapons as loot! These do not have final icons

  • Enemy Codex

    • Fixed a bug where the number of times an enemy was defeated would only appear when on Odin Shell

    • Removed entries for enemy variants that aren’t unlockable on their own (defeating such a variant counts as defeating the base enemy type)

    • Added entries for several recently created enemies

    • Started adding lore and rarities to enemies

  • 💬 Using plunge attack into a damaging pool of water will no longer result in instant death

  • 💬 Changed price of “Crate (dark)” from gold to stardust

  • 💬 Improved collision and explosion handling on explosive barrels and miniature bombs. This fixes a variety of cases where lingering explosions could interfere with gameplay, such as using the Frostfire Bow at close range and causing premature explosions and bomb spawns

  • Fixed miniature bombs immediately detonating when kicked at high level

  • 💬 Weapons collected in combat collect properly again

Thank you for playing, and welcome to the skies of Cloudheim.

— Noodle Cat Games

Source

Steam News / 23 March 2026

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