Update log
Full Cloudheim update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey, Runari!
Extracted changes
- Fixes
- Gameplay
- Balance
We've pushed an update which addresses some issues you've reported. Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Improvements and Bug Fixes
💬 Fixed the “Defeat the Mine Sentinel” quest on Frostvaldr
Replaced the missing boss with a new Golden Hollow boss, and updated the quest name
As a bonus, the new boss has 4 new unique weapons as loot! These do not have final icons
Enemy Codex
Fixed a bug where the number of times an enemy was defeated would only appear when on Odin Shell
Removed entries for enemy variants that aren’t unlockable on their own (defeating such a variant counts as defeating the base enemy type)
Added entries for several recently created enemies
Started adding lore and rarities to enemies
💬 Using plunge attack into a damaging pool of water will no longer result in instant death
💬 Changed price of “Crate (dark)” from gold to stardust
💬 Improved collision and explosion handling on explosive barrels and miniature bombs. This fixes a variety of cases where lingering explosions could interfere with gameplay, such as using the Frostfire Bow at close range and causing premature explosions and bomb spawns
Fixed miniature bombs immediately detonating when kicked at high level
💬 Weapons collected in combat collect properly again
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Source
