Update log
Full Cloudheim update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey, Runari!
Extracted changes
- Fixes
- Gameplay
- Events
- Balance
We've pushed an update which addresses some issues you've reported. Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Improvements and Bug Fixes
💬 Fixed an issue where purchased World Eggs that were not used or stored could disappear. The sneaky vendor promises to behave now
💬 Fixed a large number of weapons that were either not showing or receiving powerups (often both)
💬 Fixed enemies sometimes spawning in high in the sky and floating, mostly commonly affecting Greebles
💬 Fixed Wind Wave combo finisher and aerial attack arrows looking like normal arrows
💬 Fixed an issue where the dungeon boss of Misting Keys could sometimes spawn in walls
💬 Fixed an issue where Equinox event dungeon bosses could be replaced by Failed Experiments, making it more consistent to get the weapons
Fixed the Chill status potentially setting enemies to 0% movement speed, which caused a variety of bad behaviors. Chill now reduces speed by 10% per stack instead of a flat amount
Fixed an issue that could cause Shattering Lasso or Destructive Lasso to not pull flying enemies on the correct trajectory, making it harder to follow up combos
Fixed unlocalized text and adjusted the font styling in some notification toasts
Added an initial pass of displaying charges, recharge times, and mana cost (when no charges remain) to skills
Known issues:
We are investigating reports of periodic hitches due to autosaves for players with large world saves. As a workaround, you can adjust the Autosave Frequency in Settings .. Account to be longer
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Source
