Cloudheim
Steam News 21 March 20262mo ago

Cloudheim Update 29 Release Notes

Hey, Runari! We've pushed an update which addresses some issues you've reported. Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game! Improvements…

Update log

Full Cloudheim update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey, Runari!

Extracted changes

9 fixes1 addition0 changes0 removals
  • Fixes
  • Gameplay
  • Events
  • Balance
fixed💬 Fixed an issue where purchased World Eggs that were not used or stored could disappear. The sneaky vendor promises to behave now
fixed💬 Fixed a large number of weapons that were either not showing or receiving powerups (often both)
fixed💬 Fixed enemies sometimes spawning in high in the sky and floating, mostly commonly affecting Greebles
fixed💬 Fixed Wind Wave combo finisher and aerial attack arrows looking like normal arrows
fixed💬 Fixed an issue where the dungeon boss of Misting Keys could sometimes spawn in walls
fixed💬 Fixed an issue where Equinox event dungeon bosses could be replaced by Failed Experiments, making it more consistent to get the weapons

We've pushed an update which addresses some issues you've reported. Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!

Improvements and Bug Fixes

  • 💬 Fixed an issue where purchased World Eggs that were not used or stored could disappear. The sneaky vendor promises to behave now

  • 💬 Fixed a large number of weapons that were either not showing or receiving powerups (often both)

  • 💬 Fixed enemies sometimes spawning in high in the sky and floating, mostly commonly affecting Greebles

  • 💬 Fixed Wind Wave combo finisher and aerial attack arrows looking like normal arrows

  • 💬 Fixed an issue where the dungeon boss of Misting Keys could sometimes spawn in walls

  • 💬 Fixed an issue where Equinox event dungeon bosses could be replaced by Failed Experiments, making it more consistent to get the weapons

  • Fixed the Chill status potentially setting enemies to 0% movement speed, which caused a variety of bad behaviors. Chill now reduces speed by 10% per stack instead of a flat amount

  • Fixed an issue that could cause Shattering Lasso or Destructive Lasso to not pull flying enemies on the correct trajectory, making it harder to follow up combos

  • Fixed unlocalized text and adjusted the font styling in some notification toasts

  • Added an initial pass of displaying charges, recharge times, and mana cost (when no charges remain) to skills

Known issues:

  • We are investigating reports of periodic hitches due to autosaves for players with large world saves. As a workaround, you can adjust the Autosave Frequency in Settings .. Account to be longer

Thank you for playing, and welcome to the skies of Cloudheim.

— Noodle Cat Games

Source

Steam News / 21 March 2026

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