Update log
Full Cloudheim update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey, Runari!
Extracted changes
- Maps
- Fixes
- Balance
- Gameplay
- UI and audio
We've pushed an update which addresses some issues you've reported. Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Improvements and Bug Fixes
💬 Fixed an issue where Map Icons would show as locked incorrectly
💬 Fixed an issue where Brimir’s Blade would not appear in the Wolf God’s Crypt dungeon, preventing quest progression
💬 Quality of life improvements to the Dark Channeler boss on Dustlanger:
Boss now more consistently returns to the center of the arena to prevent fighting at frustrating elevations
Boss now has a smoother and more aggressive path towards the player during his projectile chase ability
Boss now has a brief delay and an indicator before he starts his projectiles chase ability
Boss can no longer interrupt his own basic projectile attack with other attacks
Drastically increased the cooldown of his projectile chase ability
Fixed a bug sometimes causing him to not do his ring attacks
💬 Fixed an issue where the homestead progression quests would get stuck when objectives were done in a certain order
💬 Fixed an issue where Rattan enemies could be invincible in rare situations
Fixed an issue where the continue option on the main menu would show up only if you had a local world saved, preventing playing WorldShare unless you also had a local game
💬 Added a warning when you leave a Worldshare that your locally saved version of it cannot be converted back into one
💬 Removed the mastery UI from some Traits that incorrectly showed it
Fixed some typos in quest dialogues
💬 Removed extra SFX from Brooks movement
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Source
