Full notes
Full Cloudborn update
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Repeated intro
Hello again, it’s been a little over a week since the early access launch of Cloudborn and we’ve been hard at work with the first update of the game. This post is also a bit later than I would have wanted so apologies for that, it’s been a busy week! Today we will dive into what our first update will be, but first how we are looking at updates in general. Our updates will fall into one of two categories - Major or Minor Major updates contain new content or modifications to in game content. These change or add new levels, gameplay systems or art. Minor updates contain bug fixes or other small updates to existing content. But let’s talk about the future and what’s coming in the first major update! The first major update will focus on adding interactivity to the existing levels. To make the world feel more alive we’ve added a number of interactive props that can be picked up, played with, thrown around etc. This addition also puts a number of systems in place that will be helpful down the road to create more dynamic things, like water surface physics! We’re hoping to have the interactions update in your climbing hands next week. Beyond that? Our artists are working on a major improvement of the game visuals, we’ll talk more about that in a future post. We are also working hard on creating new level content as well as gameplay tweaks. Before I go, I would again like to thank those of you that have reached out to us with bug reports and feedback on what you would like to see in Cloudborn. Stay tuned! Alberto
What changed
- Gameplay
Source
Changelog.gg summarizes and formats this update. How we read updates.
