Full notes
Full Cloudborn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Hi everyone, I’m Daniel, the Lead Programmer here at Logtown Studios, and I’ve got an interesting update to share with you! We’ve added a ton of settings to Cloudborn! In total there are now 49 different settings to help personalise your experience in Cloudborn. They are sorted into the following categories.
Main changes
Quick Access This menu hasn’t changed and contains settings for quickly turning off or on things like the Comfort Cage, Haptics, as well as setting Rotation and Locomotion options. Audio You are no longer limited to muting all the sound in Cloudborn, but instead our sound designer Joakim has (grudgingly) given you control over the Ambient, Sound Effects, and Master Volume in the form of sliders. Gameplay You can now control if you want to play Cloudborn with a Stamina system or not. If you disable this, you’ll get a more casual experience where you are free to climb around at your leisure, without the fear of falling from holding onto a single handhold for too long. Rotation With regards to rotation, it is now possible to pick how fast you rotate with Free Rotation, with what angle you want to snap with Snap Rotation and if it should be smoothed or be instant. Climbing Rotation You may now turn on or off the automatic alignment of the thing you grabbed when climbing. This was previously turned off for Vive users, and automatic for Rift users, but is now your choice. You can also control how fast this rotation happens if you choose to keep it on. Locomotion We’ve added a plethora of new options for controlling your locomotion. If you use Armswinger, you can now choose how the direction is chosen, from the gaze of your head to a single controller. We hope this will give you more freedom and comfort as we truly believe Armswinger is the ideal way to play Cloudborn. However, even if you choose Sliding, you can now control your speed. This is also possible with Armswinger. Comfort Grid and Comfort Cage We provide a Comfort Grid and a Comfort Cage for you, that provides a locked frame of reference. The Grid is locked to your playspace, while the Cage is locked to your feet, so it moves with you when you walk around in your playspace. You now also have the ability to control if you want them while climbing, being in the air, or being on the ground, as well as controlling the opacity of them. Tunneling With Tunneling, we offer more comfort for you, giving you control over how much we should cover your Field Of View, what angular velocity is needed to trigger it, etc. This helps limit effects of nausea caused by objects in your periphery moving more than those in your direct view. We’ve also added a new option in the form of Velocity Tunneling that works with Armswinger, where we limit your field of view depending on how much velocity you have. Haptics Not everyone wants to have haptic feedback and vibrations in their controllers for various reasons, so we’ve now given you control over the strength of the haptic feedback in various scenarios.
Other changes
In addition to all the settings we’ve now exposed for you, we’ve also made a bunch of tweaks to the gameplay of Cloudborn.
Sliding has been revamped so that you no longer get stuck in walls or next to objects
Corruption hot spots now have physics so can be stretched and boxed
Walltossing has been revamped to better help you get to the hand hold you were aiming for
Fixed more bugs relating to standing up onto a ledge
Tweaked death triggering so that you can save yourself in a fall by grabbing a hand hold
Tweaked physics for falling when walking off a ledge
Thank you for playing, we hope you enjoy these new features and please give us some feedback on what your experience was. Merry Christmas and Happy Holidays! /Daniel - Lead Programmer
Source
Changelog.gg summarizes and formats this update. How we read updates.
