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Steam News25 September 20178y ago

Dev-log 0: Hello world!

It’s the eve of our early access release of Cloudborn on Steam and I would like to take this opportunity to introduce myself and the team to you. My name is Alberto and I am the lead designer here at Logtown.

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  • Gameplay
changedIt’s the eve of our early access release of Cloudborn on Steam and I would like to take this opportunity to introduce myself and the team to you. My name is Alberto and I am the lead designer here at Logtown. When I’m not working on games I enjoy playing Rocket League, Stellaris or playing bass. I’ll be penning (..keyboarding?) these weekly dev-logs to keep you up to speed with what we’re doing and what we have planned for Cloudborn. I founded Logtown together with some old uni buddies and game-dev acquaintances because we wanted to make VR games and do it on our terms. We all believe VR is the medium of the future and all agreed that movement was the area where it needed to develop the most. So the idea for Cloudborn was uh... born. I hope you will have as much fun climbing and throwing yourself around our levels as we’ve had during development. If you feel motion sickness playing Cloudborn I would love to hear from you as that is an area I want us to always be improving on. Our internal testing has been great but there are so many different people out there and every experience is good feedback. We are already hard at work on the first post-release update, which also happens to be the topic of devlog 1 which we will have for you later this week. Until then I was wondering what you would like to see in future dev-logs. Is there anything about game development that excites you that you would like to know more about? Let me know! Our goal is to make Cloudborn the best possible game it can be over the coming months, and your feedback and engagement will be crucial to make that happen. We welcome you to interact with us through one of the following channels: Twitter Facebook Steam forums Logtown forums Thanks for stopping by and I hope you will join us on this journey. All the best, Alberto

It’s the eve of our early access release of Cloudborn on Steam and I would like to take this opportunity to introduce myself and the team to you. My name is Alberto and I am the lead designer here at Logtown. When I’m not working on games I enjoy playing Rocket League, Stellaris or playing bass. I’ll be penning (..keyboarding?) these weekly dev-logs to keep you up to speed with what we’re doing and what we have planned for Cloudborn. I founded Logtown together with some old uni buddies and game-dev acquaintances because we wanted to make VR games and do it on our terms. We all believe VR is the medium of the future and all agreed that movement was the area where it needed to develop the most. So the idea for Cloudborn was uh... born. I hope you will have as much fun climbing and throwing yourself around our levels as we’ve had during development. If you feel motion sickness playing Cloudborn I would love to hear from you as that is an area I want us to always be improving on. Our internal testing has been great but there are so many different people out there and every experience is good feedback. We are already hard at work on the first post-release update, which also happens to be the topic of devlog 1 which we will have for you later this week. Until then I was wondering what you would like to see in future dev-logs. Is there anything about game development that excites you that you would like to know more about? Let me know! Our goal is to make Cloudborn the best possible game it can be over the coming months, and your feedback and engagement will be crucial to make that happen. We welcome you to interact with us through one of the following channels: Twitter Facebook Steam forums Logtown forums Thanks for stopping by and I hope you will join us on this journey. All the best, Alberto

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Steam News / 25 September 2017

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