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Steam News27 December 20214y ago

Patch 1.2

Today I release patch 1.2 with many additions, changes and some bug fixes. Additions: A VSync option has been added to the game settings A toggle for the fps display has been added to the game settings A toggle for chro

Full notes

Full Cloud Escape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions5 changes4 removals
  • Gameplay
  • Performance
  • UI and audio
addedA VSync option has been added to the game settings
addedA toggle for the fps display has been added to the game settings
addedA toggle for chromatic aberration has been added to the game settings
addedThe right action button can now be used for back actions in the main menu
addedCollecting green circles now has a particle effect
changedThe character hitbox was drastically reduced in size

Today I release patch 1.2 with many additions, changes and some bug fixes.

Additions:

  • A VSync option has been added to the game settings

  • A toggle for the fps display has been added to the game settings

  • A toggle for chromatic aberration has been added to the game settings

  • A scratch decal has now been placed under each swinging blade for better orientation

  • The right action button can now be used for back actions in the main menu

  • Collecting green circles now has a particle effect

Changes:

  • The character hitbox was drastically reduced in size

  • The trap hitboxes have now been precisely adapted to the corresponding models

  • Color saturation and contrast slightly adjusted

  • The last part of the swinging blade area has been slightly adjusted for smoother game flow and less camera collision

  • The pirate area has been slightly changed to allow more use of parrot boost jumps

  • Parrots now respawn

  • The frame rate in the main menu is now limited to 60 fps regardless of the selected fps limit (only if VSync is disabled)

  • On Normal Mode the checkpoint text now disappears after a short time after activating a checkpoint

  • Some shader outlines were removed to ensure a more consistent artstyle

  • Some small performance improvements

  • An overlooked name was added to the crew board

Bug fixes:

  • Camera controls and camera collision adjusted so that the camera no longer behaves strangely or glitches through walls in some occasions

  • The double jump animation is now no longer played incorrectly on the first jump in some cases

  • The coin icon is now displayed correctly again after opening and closing the pause menu

Known issues & planned changes:

  • If you are hit by a physical force during the death sequence, it will be stored until respawn in rare cases

I hope you enjoy the changes!

  • Andy

Source

Steam News / 27 December 2021

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