Full notes
Full Cloud Escape update
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What changed
- Gameplay
- Performance
- UI and audio
Today I release patch 1.2 with many additions, changes and some bug fixes.
Additions:
A VSync option has been added to the game settings
A toggle for the fps display has been added to the game settings
A toggle for chromatic aberration has been added to the game settings
A scratch decal has now been placed under each swinging blade for better orientation
The right action button can now be used for back actions in the main menu
Collecting green circles now has a particle effect
Changes:
The character hitbox was drastically reduced in size
The trap hitboxes have now been precisely adapted to the corresponding models
Color saturation and contrast slightly adjusted
The last part of the swinging blade area has been slightly adjusted for smoother game flow and less camera collision
The pirate area has been slightly changed to allow more use of parrot boost jumps
Parrots now respawn
The frame rate in the main menu is now limited to 60 fps regardless of the selected fps limit (only if VSync is disabled)
On Normal Mode the checkpoint text now disappears after a short time after activating a checkpoint
Some shader outlines were removed to ensure a more consistent artstyle
Some small performance improvements
An overlooked name was added to the crew board
Bug fixes:
Camera controls and camera collision adjusted so that the camera no longer behaves strangely or glitches through walls in some occasions
The double jump animation is now no longer played incorrectly on the first jump in some cases
The coin icon is now displayed correctly again after opening and closing the pause menu
Known issues & planned changes:
If you are hit by a physical force during the death sequence, it will be stored until respawn in rare cases
I hope you enjoy the changes!
Andy
Source
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