Full notes
Full Cloud Escape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
The first patch is here and introduces some changes and a bug fix.
Changes:
The menu for selecting the game mode has been completely redesigned: You can now read in advance what the modes differ in
Normal Mode is now more accessible. Checkpoints are now permanently active. In Hard Mode, however, you can still respawn only once at an activated checkpoint.
The hitboxes of the spikes in the start area have been reduced in size
The death sequence was shortened by 0.5s
Bug fixes:
A bug where the tilting rocks slightly displaced after each reset has been fixed
Known issues & planned changes:
Limit the frame rate in the main menu to 60 fps
The right action button should function as "Cancel" or "Back" action
Adding a toggle for chromatic aberration
Adding a toggle for the fps display
Have fun playing!
Andy
Source
Changelog.gg summarizes and formats this update. How we read updates.
