Full notes
Full Clockwork Ambrosia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
- Fixes
- Maps
Wow, folks! We were excited to share our demo with everyone, and we were hoping y'all would like it, but honestly the reception has blown us away!
Of course, with a bunch of new players comes a ton of feedback (and pesky buggos), so we have been hard at work to update the game demo to improve the experience. We hope you guys are happy with the result, but leave us a note on Discord if you run into any other issues or have any more suggestions!
Major Changes
Expanded Controller & Keyboard Support
Players can now rebind controls and use keyboards more easily. While Clockwork Ambrosia is best in the hands for controller players, we know not every PC player has - or enjoys - controllers. Clockwork Ambrosia already supported keyboard play, but... okay, we admit it, our keyboard control sensibilities are maybe... unique? (Or ancient?) At the end of the day, it's never a proper keyboard experience unless you can customize it yourself. So that is now an option! Plus, button indicators for either scheme are now more intuitive. Hopefully this all leads to a smoother experience for everyone!
A note, though: the rebinding feature is coming in pretty hot! We haven't had much time to test it, but we figured enabling it as kind of a "beta" option for y'all would be better than leaving it out entirely.
Now, read on for the full list of changes!
New Features
Enhanced Controller & Keyboard Support
Players can now set custom binds for their controls. This feature will be improved in a future patch.
On-screen button indicators now auto-detect controller or keyboard
Keyboard: Enter key by default now Accept/Confirm in menus
Keyboard: Esc key by default now Cancels in menus
UI
Additional resolution options for Windowed mode
Menu button indicator is better positioned on the screen now
Improved crafting menu visuals
Improved weapon mod menu graphics
Improved button indicators and other general visual updates
Weapon descriptions now list button indicators
Config menu can now be accessed from the main menu (not just the title screen!)
General
Various sound effects improved (notably, the charging sound is better!)
Some enemies/objects make sounds that didn't before
Added some light tutorial text to weapons and the beginning of the demo
Minor visual improvement to Pulse's Charge effect
Bug Fixes
Combat
You can no longer be softlocked if you defeat the miniboss the same time it defeats you
Fixed an issue that could cause an error message when shooting an off-screen boss
Levels
Fixed various terrain errors
Fixed an issue where destructible objects would sometimes cause error messages
Fixed a minor sequence break in the Mines
Fixed a Mines sign that appeared in the foreground, instead of the background
UI
Fixed an issue where changing Fullscreen mode would prevent the game from running correctly (that title screen was such a camera hog!)
Fixed an issue where button indicators would sometimes clip off-screen
Fixed an issue where inspecting the Map Kit could bring you to an old version of the equipment screen (?!)
Fixed an issue where save filenames would clip in the save/load screen
Known Issue
We’ve discovered a texture load issue that may be specific to certain AMD graphics cards. More unfortunately, this can cause a softlock during some sequences. We will be working to get this fixed as soon as we can, but for now we're still researching it. In the meantime, if you happen to encounter this error, we would appreciate it if you could share your computer specs with us so we can better narrow down the issue.
Have a great one, folks!
Source
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