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Steam News7 April 20233y ago

Patch 1.3 - Doorway to Better Gameplay

Hello everyone! While the past two patches were primarily focused on improving stability, tweaking levels, and fixing issues, this patch is more focused on improving the moment to moment gameplay.

Full notes

Full Cloak & Dagger: Shadow Operations update

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Repeated intro

Hello everyone!

What changed

0 fixes1 addition1 change0 removals
  • Performance
  • UI and audio
changedWhile the past two patches were primarily focused on improving stability, tweaking levels, and fixing issues, this patch is more focused on improving the moment to moment gameplay.
addedGameplay: -Doors are now bi-directional and swing both ways -Guards stopping for Patrols and Investigations are now clamped at a max of 10 seconds to be more consistent and not remain in one spot for long durations -Radios can now be activated and de-activated at a distance with Un-Charged Pistol shots, Charged shots do....well you'll have to find out ;) -Reduced time to Charge Pistol shots -Slightly reduced area of effect radius of EMP grenades -Increased the Report Noise Event range of Noisemaker grenades and Player Whistle -Reduced the fuse timers for all grenades -Added more Text entries to Guard AI Reactions and Investigation Statuses -New HUD Toggle On/Off option by pressing ' H ', Interact icons will still display -Increased Stun duration of both Un-Charged and Charged Pistol shots on Guards -Fire Extinguishers shot with Charged Pistol shots now create a larger plume of smoke to hide behind that covers a wider area, but dissipates quicker

Cloak & Dagger: Shadow Operations changes

changedWhile the past two patches were primarily focused on improving stability, tweaking levels, and fixing issues, this patch is more focused on improving the moment to moment gameplay.
addedGameplay: -Doors are now bi-directional and swing both ways -Guards stopping for Patrols and Investigations are now clamped at a max of 10 seconds to be more consistent and not remain in one spot for long durations -Radios can now be activated and de-activated at a distance with Un-Charged Pistol shots, Charged shots do....well you'll have to find out ;) -Reduced time to Charge Pistol shots -Slightly reduced area of effect radius of EMP grenades -Increased the Report Noise Event range of Noisemaker grenades and Player Whistle -Reduced the fuse timers for all grenades -Added more Text entries to Guard AI Reactions and Investigation Statuses -New HUD Toggle On/Off option by pressing ' H ', Interact icons will still display -Increased Stun duration of both Un-Charged and Charged Pistol shots on Guards -Fire Extinguishers shot with Charged Pistol shots now create a larger plume of smoke to hide behind that covers a wider area, but dissipates quicker

While the past two patches were primarily focused on improving stability, tweaking levels, and fixing issues, this patch is more focused on improving the moment to moment gameplay.

Patch Notes

Gameplay: -Doors are now bi-directional and swing both ways -Guards stopping for Patrols and Investigations are now clamped at a max of 10 seconds to be more consistent and not remain in one spot for long durations -Radios can now be activated and de-activated at a distance with Un-Charged Pistol shots, Charged shots do....well you'll have to find out ;) -Reduced time to Charge Pistol shots -Slightly reduced area of effect radius of EMP grenades -Increased the Report Noise Event range of Noisemaker grenades and Player Whistle -Reduced the fuse timers for all grenades -Added more Text entries to Guard AI Reactions and Investigation Statuses -New HUD Toggle On/Off option by pressing 'H', Interact icons will still display -Increased Stun duration of both Un-Charged and Charged Pistol shots on Guards -Fire Extinguishers shot with Charged Pistol shots now create a larger plume of smoke to hide behind that covers a wider area, but dissipates quicker

Cheers all! -Knight Division Games

Source

Steam News / 7 April 2023

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