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- Climbtime
game status
Hi all, I haven't been working on this game at all lately, instead trying to focus back on regular job, family and other things. I do check steam for messages to the board and apologize where I haven't been able to crea…
Event1 change - Climbtime
version 1.83 more level types, art prints, tutorial video
For this version, in 'climb' game mode, the jumping blocks will use the same random textures and lighting as found in 'glide' mode for more visual variety. If you want the old plain 'dirt' blocks, choose the 'fixed dayt…
Announcement1 changeFix - Climbtime
version 1.83 more level types, art prints, tutorial video
For this version, in 'climb' game mode, the jumping blocks will use the same random textures and lighting as found in 'glide' mode for more visual variety. If you want the old plain 'dirt' blocks, choose the 'fixed dayt…
Announcement1 changeFix - Climbtime
version 1.81 new music track, music level adjust
Added another music track and ability to set per game session the music level up or down using the keyboard numpad -/+ keys. Will add permanent audio level settings in later version.
Announcement1 changeUI/audio - Climbtime
version 1.81 new music track, music level adjust
Added another music track and ability to set per game session the music level up or down using the keyboard numpad -/+ keys. Will add permanent audio level settings in later version.
Announcement1 changeUI/audio - Climbtime
version 1.80 boost, music
for Glide mode - boost pickups make flying upward easier for 2 seconds to regain altitude Music tracks available in glide - added 2 new synth-based songs for first 2 levels, more tracks to come
Announcement1 changeGameplay - Climbtime
version 1.80 boost, music
for Glide mode - boost pickups make flying upward easier for 2 seconds to regain altitude Music tracks available in glide - added 2 new synth-based songs for first 2 levels, more tracks to come
Announcement1 changeGameplay - Climbtime
version 1.79 more visual variety, pickups
For 'glide' mode Added more top/side texture maps as well as geometry types for level building(more visual variety to the levels). Lighting/fog color is random between levels also, to get normal daylight, choose 'fixed…
Announcement1 changeFixMaps - Climbtime
version 1.79 more visual variety, pickups
For 'glide' mode Added more top/side texture maps as well as geometry types for level building(more visual variety to the levels). Lighting/fog color is random between levels also, to get normal daylight, choose 'fixed…
Announcement1 changeFixMaps - Climbtime
version 1.78 endless glide mode/score
In 'glide' game mode, added the ability to fly through a 'portal'(looks like a large slow-spinning red ball) to the next random level. After flying through a portal, the player score will be sent to the 'GlideHigh_20171…
Announcement1 changeGameplay - Climbtime
version 1.78 endless glide mode/score
In 'glide' game mode, added the ability to fly through a 'portal'(looks like a large slow-spinning red ball) to the next random level. After flying through a portal, the player score will be sent to the 'GlideHigh_20171…
Announcement1 changeGameplay - Climbtime
version 1.76 glide game reworked, new content
The game mode 'glide' (choose from the pause menu/F1/gamepad 'start' key) has been reworked with new flight mechanics and procedurally placed rocks(different for each level) for the player to glide as near as possible w…
Announcement1 changeUI/audio - Climbtime
version 1.76 glide game reworked, new content
The game mode 'glide' (choose from the pause menu/F1/gamepad 'start' key) has been reworked with new flight mechanics and procedurally placed rocks(different for each level) for the player to glide as near as possible w…
Announcement1 changeUI/audio - Climbtime
climbtime going back to freely available
After testing the sales response over the steam summer sale, I've decided to return to making Climbtime freely available after this coming September 18(Valve requests a week notice before any price changes). I've consid…
Announcement1 changeBalance - Climbtime
climbtime going back to freely available
After testing the sales response over the steam summer sale, I've decided to return to making Climbtime freely available after this coming September 18(Valve requests a week notice before any price changes). I've consid…
Announcement1 changeBalance - Climbtime
version 1.75 remove enemy/fire option
For players looking for a more peaceful experience or don't like the additional difficulty of being shot at by enemies, the toggle option 'show enemy/fire' has been added to the pause menu bottom left hand side. Setting…
Announcement1 changeGameplay
