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Full notes
Full Cliff & Field Tower Defense update
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What changed
- Gameplay
- UI and audio
- Fixes
Cliff & Field Tower Defense changes
Thank you, Champions, for helping to make Cliff & Field even better with your feedback! Here's the latest update to the game:
New features
New temporary look for enemies that are cloaked (now posing as a bush!), fortified (now with a silly helmet) and healing (now with healing particles)! Will be refined in an upcoming version
You can now call the next wave early! As soon as 50% of the current wave enemies have spawned you can press E or a very small button at the start of the road to call the next wave!
Skill hotkeys! You can now use numbers 1-9 to use the skill in that slot! Soon also to speed build towers (next release, known issue is that you can't use hotkeys with the build menu open)
New achievements for building towers!
Bugfixes & changes
Fixed a bug where the auto-loot-upgrade on the Obelisk wouldn't pick up the loot
Added some short descriptions to help the upgrade tooltips be more readable
Reduced the loot frequency and stabilized the loot so it's equal over each wave
Fixed a translation error in the intro scene
Source
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