In this update2
Full notes
Full Cliff & Field Tower Defense update
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What changed
- Performance
- Gameplay
- Balance
- Fixes
Cliff & Field Tower Defense changes
Hey Champions! Thank you for the awesome feedback on the game, we're so excited to be live in Early Access!
New features
HOPEFULLY a huge performance boost! We've recompiled the game with a new compiler (ILCCP for you coders out there!)
Added a new Obelisk upgrade to Auto Pickup Loot!
Added verbose descriptions to some of the tower upgrades
Towers boosted by the Obelisk now says "Boosted" next to the kill count!
Freeplay now gives you 50% XP and loot chance! (down from 100%)
Added AUTO settings that will check what quality settings to use on your FIRST launch - this will run once for everyone so if you edited your settings you might have to change them again (only once, sorry!)
Bugfixes
Fixed a bug that locked you in Freeplay forever!
Fixed an error on the Lightning Tower L2T5 upgrade where the range was reduced
Obelisks won't boost other Obelisks anymore, how silly that was
Fixed the placement of the Obelisk that was a little bit off!
Fixed a bug that displayed removed AOE damage as 0,0
Source
Changelog.gg summarizes and formats this update. How we read updates.
