Full notes
Full Clicker Guardians update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Security
- Gameplay
- Maps
- Fixes
Patch Notes 0.17.1.0
First of all, we want to thank everyone for playing Clicker Guardians and for all the feedback we received so far. We are working hard to improve the game to your liking. We understand that the last patch was not as well received as we hoped it would be. With this patch we want to address some general issues. Going forward we will address some balance issues with some of the builds. We want to increase the viablity of all builds and are working on a solution to make this happen.
General
Adjusted damage number positioning to improve distinction between the different damage types
Improved anti-cheat detection
Reduced the gold cost of companion upgrades
Increased the companion damage gained from vitality
Increased the magic damage gained from intelligence
Increased the auto-attack-damage gained from dexterity
Slightly increased material drop amounts
In-App-Purchases now always display the USD ($) currency symbol to avoid misleading pricing
Skill Changes
Added a 5 second cooldown to Evocation
Increased the cooldown of Lightning Strikes by 30 seconds
Absolute Damage
Absolute Damage is a new damage type which is not affected by any damage modifiers like (Critical Damage, Damage Multiplier, etc.)
Lghtning Strikes now deal absolute damage based of the targets current health
Weakness now deal absolute damage based of the targets current health
Added an additional effect to teamwork (Effect: Whenever you defeat an enemy, the effect increases by an additional 5% for 10 Seconds (Can be stacked up to 20 times))
Flurry and Rampage now scale with click damage
Increased the shield percentage of the companion skill Guard to 10% per rank
Gameplay
The last section of the mine stage is now auto-repeatable
UI
Added auto-advance and auto-replay buttons to the action bar
Bugfixes
Fixed an issue where Bonus Ability Power was not applied correctly
Fixed an issue where buff skills would not always be applied to the player
Fixed an issue where multi-kills would not reset correctly, which prevented multi-kills from working correctly sometimes
Fixed an issue where Skills affecting companion skills would give an permanent stacking bonus
Fixed an issue where the Straw Hat Set Bonus did not represent the correct bonus value
Fixed an issue where the Straw Hat Set Bonus was higher than intended
Fixed the buff tooltip description for Magic Charges
Fixed an issue where artifact tooltips would sometimes not show the correct information
Fixed an issue where the mailbox would not show the correct amount of unread messages
Fixed an issue where the mailbox would block all items from being collected if one item was not loading correctly
Fixed the skill rank scaling of the skill 'Tree of Life'
Fixed the skill rank scaling of the skill 'Flurry'
Fixed the skill rank scaling of the skill 'Heavy Blow'
Fixed the skill rank scaling of the skill 'Greed'
Fixed an issue where the tooltip of some artifacts would sometimes not show
Fixed an naming issue in the milestone UI
Fixed some localization issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
