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Steam News12 January 20242y ago

More Content, More Levels, More Fun πŸ“ˆ

Patch Notes 0.17.0.1 Tl;dr New Level Cap of 150 + 4 more difficulty tiers = lots of clicks πŸ“ˆ New Difficulties Added World Tier 5-8 Increased monster level scaling in World Tiers Reduced the maximum monster count on a s

In this update5

Full notes

Full Clicker Guardians update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions12 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Store
  • Fixes
  • Events
addedPatch Notes 0.17.0.1Tl;dr New Level Cap of 150 + 4 more difficulty tiers = lots of clicks
addedπŸ“ˆ New DifficultiesAdded World Tier 5-8
changedπŸ“ˆ New DifficultiesIncreased monster level scaling in World Tiers
changedπŸ“ˆ New DifficultiesReduced the maximum monster count on a stage to 50
changedπŸ“ˆ New Level CapIncreased hero level cap to 150
changedπŸ“ˆ New Level CapIncreased companion level cap to 150

Clicker Guardians changes

addedTl;dr New Level Cap of 150 + 4 more difficulty tiers = lots of clicks
addedAdded World Tier 5-8
changedIncreased monster level scaling in World Tiers
changedReduced the maximum monster count on a stage to 50
changedIncreased hero level cap to 150

Patch Notes 0.17.0.1

Tl;dr New Level Cap of 150 + 4 more difficulty tiers = lots of clicks

πŸ“ˆ New Difficulties

  • Added World Tier 5-8

  • Increased monster level scaling in World Tiers

  • Reduced the maximum monster count on a stage to 50

πŸ“ˆ New Level Cap

  • Increased hero level cap to 150

  • Increased companion level cap to 150

  • Increased some maxmimum skill ranks in all skill trees

  • Increased some skill values in the paladin skill tree

  • Increased the damage scaling of the skill 'Rampage'

  • Increased companion upgrade cost

  • Added additional blacksmith levels

🌌 General

  • Challenge Stage Keys got more challenging

  • Increased stat scaling gained from attribute points

  • The shop now calculates the item level based on the current world progress

🐞 Bugfixes

  • Fixed an issue where companion passive skills increasing attributes were not calculated correctly

    • [Developer Note]This bug resulted in unintended high damage outputs in certain scenarios. Due to this fix, you may notice a decrease in the damage dealt by your character. We understand that such changes can impact your gameplay experience, and we want to assure you that this decision was made to maintain game balance and integrity. To compensate for this adjustment, we have increased the stat scaling gained from attribute points. Despite the increased stat scaling, players might still experience a reduction in damage output compared to the levels before the update. We want to be transparent about this change and acknowledge that it may require some adjustment in your gameplay strategy.
  • Fixed an issue where sometimes the game would not load the savegame

  • Fixed an issue where the challenge leaderboard would not accept values higher than 213

  • Minor bugfixes

...And a big Thank you to everyone who is playing Clicker Guardians πŸ’— We appreciate all the feedback and will try incorporate it over time. Stay tuned!

Source

Steam News / 12 January 2024

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