Full notes
Full Clean Sweep update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Sweepy Heads, we have a quick update for you!
What changed
- Events
- Balance
- Gameplay
- UI and audio
- Fixes
- Server
Clean Sweep changes
We've made some pretty big framework changes as noted in our Devlog #09 post which you should totally read (wink wink). This includes completely swapping out our Scripting System, Item System, and Event in our Event System to C++. With those changes, expect some bugs. Hopefully none, but if you notice anything, please let us know!
Here's a list of some general bug fixes that also went into this update:
The Janitor's Special, a.k.a. the Beau-nado, has it's damage over time fixed.
We also fixed a bug where it's damage was not consistent with what we expected it to be
The Janitor's dialogue sprite no longer slides in twice when they are the first to speak
The combat inventory now saves. Sorry if you lost anything!
The town night theme will no longer swap back to the day theme after looping once
Fixed not being able to use the back UI action while in the tutorial
Fixed Soap and Charming route event 1 to have better camera placement with Soap's new height.
Fixed Soap route event 1 triggering while combat is active
Fixed Press E to Interact staying on the player's screen while interacting with the Aunt Statue
Fixed audio balancing issues on Janitor Job Funk 02 song
And that's everything! If you experience any bugs, please report it in our Discord Server!
Source
Changelog.gg summarizes and formats this update. How we read updates.
